Blinding Bomb (Discovery): Difference between revisions

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'''Prerequisites''': Alchemist 8
'''Prerequisites''': Alchemist 8


'''Benefit''': When the alchemist creates a bomb, he can choose for it to detonate very brightly. Creatures that take a direct hit from a blinding bomb are [[Blind|blinded]] for 1 minute unless they succeed at a Fortitude save. Creatures in the area of effect that fail their saves against the bomb are [[Dazzled|dazzled]] for 1 minute. This is a light effect.  
'''Benefit''': When the alchemist creates a bomb, he can choose for it to detonate very brightly. The bomb inflicts half its normal damage, but creatures that take a direct hit from a blinding bomb are [[Blind|blinded]] for the rest of the combat unless they succeed at a Fortitude save. Creatures in the area of effect that fail their saves against the bomb are [[Dazzled|dazzled]] for the rest of the combat. This is a light effect.  


'''Note''': This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.
'''Note''': This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.

Revision as of 19:50, 18 July 2018

Blinding Bomb

Prerequisites: Alchemist 8

Benefit: When the alchemist creates a bomb, he can choose for it to detonate very brightly. The bomb inflicts half its normal damage, but creatures that take a direct hit from a blinding bomb are blinded for the rest of the combat unless they succeed at a Fortitude save. Creatures in the area of effect that fail their saves against the bomb are dazzled for the rest of the combat. This is a light effect.

Note: This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.