Blinding Flash (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ Combat Feats ]] page.''
|Category=[[Category:Heroic Tier (11-15)]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Cleric Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]]


|Flavor=You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.


|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 11, [[Combat Expertise (Feat)]]
}}</onlyinclude>


; Blinding Flash (Combat)
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.
|Benefit=As a swift action, you can expertly angle the blade of your weapon or shield to reflect light into an opponent's eyes, [[Dazzled|Dazzling]] your foe for 1 round. This feat functions as a [[gaze attack]] against a single target within 30 feet, and the target must make a Fortitude save (DC 10 + 1/2 your character level + your Dex modifier) to resist the effect. This is a sight-dependent effect, and does not work on creatures that are blind to sight, or have no visual senses. You must be proficiently wielding a weapon or shield with a polished or reflective surface in order to use this feat. You must be in an area of bright light to use this feat (such as outdoors in daylight, a brightly lit room, etc), or possess on your person some source of bright light, such as a [[sunrod]], [[lantern]], [[light stone]], etc.  The GM adjudicates any unusual circumstances.


Prerequisite: Dex 13, Combat Expertise.
'''Special:''' At level 21, this gaze attack may be directed at up to two foes within range. At level 31, this increases to three foes.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round.
}}</onlyinclude>


Benefit: As a move action, you can expertly angle the blade of your weapon or shield to reflect light into an opponent's eyes, dazzling your foe for 1 round. This feat functions as a gaze attack, and the target must make a Fortitude save (DC 10 + 1/2 your character level + your Dex modifier) to resist the effect. This is a sight-dependent effect, and does not work on creatures that are already blinded or creatures that do not rely on sight as their primary sense. You must be wielding a weapon or shield with a polished or reflective surface in order to use this feat. You must be in an area of bright light to use this feat.
}}

Latest revision as of 10:33, 17 August 2020


You can temporarily blind your opponent by using your weapon or shield to flash sunlight into its eyes.

Prerequisites: Level 11, Combat Expertise (Feat)

Benefit: As a swift action, you can expertly angle the blade of your weapon or shield to reflect light into an opponent's eyes, Dazzling your foe for 1 round. This feat functions as a gaze attack against a single target within 30 feet, and the target must make a Fortitude save (DC 10 + 1/2 your character level + your Dex modifier) to resist the effect. This is a sight-dependent effect, and does not work on creatures that are blind to sight, or have no visual senses. You must be proficiently wielding a weapon or shield with a polished or reflective surface in order to use this feat. You must be in an area of bright light to use this feat (such as outdoors in daylight, a brightly lit room, etc), or possess on your person some source of bright light, such as a sunrod, lantern, light stone, etc. The GM adjudicates any unusual circumstances.

Special: At level 21, this gaze attack may be directed at up to two foes within range. At level 31, this increases to three foes.