Blistering Rage (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a standard attack action, or the first attack of a full attack action, you can activate Blistering Rage to scald the flesh of a nearby enemy.  Choose an adjacent target you threaten and can perceive. Make a melee touch attack using your BAB + WIS modifiers + any enhancement or feat bonuses you gain from the weapon in your main hand.  If the touch attack hits, your scalding rage flays your foe with elemental energy, inflicting 2d6 + WIS modifier points of fire damage.  This damage increases by +1d6 per six levels of Barbarian you possess (drop fractions; i.e. 3d6 + WIS at 6th, 4d6 + WIS at 12th, etc., to a maximum of 7d6+WIS at 30th level).  
| Fury|2
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| Benefit = Once per round as a standard attack action, or the first attack of a full attack action, you can spend 2 points of fury to scald the flesh of a nearby enemy.  Choose an adjacent target you threaten and can perceive. Make a melee touch attack using your BAB + WIS modifiers + any enhancement or feat bonuses you gain from the weapon in your main hand.  If the touch attack hits, your scalding rage flays your foe with elemental energy, inflicting 1d6 + WIS modifier points of fire damage.  This damage increases by +1d6 per four levels of Barbarian you possess (drop fractions; e.g. 2d6 + WIS at 4th, 3d6 + WIS at 8th, etc.).
 
| Addtl-Fury = For each additional point of fury you spend, you can add +1 point of fire damage to the Blistering Rage attack.  


| Prog1 = Creatures who are struck by Blistering Rage have massive blisters erupt from their skin, inflicting the [[Torpid]] condition until the beginning of the barbarian's next turn. Inflicting the [[Torpid]] condition is optional, but if you use it, Blistering Rage cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Torpid]], [[Benumbed]] or [[Petrified]]).
| Prog1 = Creatures who are struck by Blistering Rage have massive blisters erupt from their skin, inflicting the [[Torpid]] condition until the beginning of the barbarian's next turn. Inflicting the [[Torpid]] condition is optional, but if you use it, Blistering Rage cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Torpid]], [[Benumbed]] or [[Petrified]]).

Revision as of 16:03, 20 November 2016


Blistering Rage (Su)

Requires: Barbarian 1, Primal Mien
Benefit: Once per round as a standard attack action, or the first attack of a full attack action, you can activate Blistering Rage to scald the flesh of a nearby enemy. Choose an adjacent target you threaten and can perceive. Make a melee touch attack using your BAB + WIS modifiers + any enhancement or feat bonuses you gain from the weapon in your main hand. If the touch attack hits, your scalding rage flays your foe with elemental energy, inflicting 2d6 + WIS modifier points of fire damage. This damage increases by +1d6 per six levels of Barbarian you possess (drop fractions; i.e. 3d6 + WIS at 6th, 4d6 + WIS at 12th, etc., to a maximum of 7d6+WIS at 30th level).

Progression:

  • 11th Level: Creatures who are struck by Blistering Rage have massive blisters erupt from their skin, inflicting the Torpid condition until the beginning of the barbarian's next turn. Inflicting the Torpid condition is optional, but if you use it, Blistering Rage cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. Torpid, Benumbed or Petrified).
  • 21st Level: You may now use Blistering Rage as a ranged touch attack on a creature up to 15 feet away from you, instead of adjacent.
  • 31st Level: You may now use Blistering Rage as a ranged touch attack on a creature up to 30 feet away from you, instead of adjacent.