Bloodfang (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
| Benefit = As a free action, you can activate Bloodfang to cause the next [[Bleed]] status condition you inflict before the start of your next turn to inflict a [[Ruptured]] status condition instead.
| Benefit = As a free action, you can activate Bloodfang to cause the next [[Bleed]] status condition you inflict before the start of your next turn to inflict a [[Ruptured]] status condition instead.


: Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Bruised]], [[Bleed]] or [[Ruptured]]).
| Prog1 = When you activate this rage power, you immediately heal 3 hit points. This is considered instantaneous healing.


| Prog1 = When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
| Prog2 = When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the [[Ruptured]] status condition, if it hits.  This can be applied to any attack, not just an attack that normally inflicts a [[Bleed]].


| Prog2 = When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the [[Ruptured]] status condition, if it hits.  This can be applied to any attack, not just an attack which normally inflicts a [[Bleed]].
| Prog3 = When you activate this rage power, you immediately heal 6 hit points. This is considered instantaneous healing.
 
| Prog3 = When you activate this rage power, you immediately add 6 bonus hit points to your current hit points (instead of 3). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 13:36, 20 December 2019


Bloodfang (Ex)

Requires: Barbarian 10, Feral Mien
Benefit: As a free action, you can activate Bloodfang to cause the next Bleed status condition you inflict before the start of your next turn to inflict a Ruptured status condition instead.

Progression:

  • 11th Level: When you activate this rage power, you immediately heal 3 hit points. This is considered instantaneous healing.
  • 21st Level: When you activate Bloodfang, it causes the attack you make before the end of your current turn to inflict the Ruptured status condition, if it hits. This can be applied to any attack, not just an attack that normally inflicts a Bleed.
  • 31st Level: When you activate this rage power, you immediately heal 6 hit points. This is considered instantaneous healing.