Bloodfang (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = As a [[free action]], you can activate Bloodfang to cause the next [[Bleed]] status condition you inflict before the start of your next turn to inflict a [[Ruptured]] status condition instead. The rupture deals 10 points of damage of the same type as your weapon's damage type, unless the bleed attack you are using deals more than 10 points (in which case, use that).
| Fury|1
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| Benefit = As a free action, you can spend 1 point of fury to cause the next [[Bleed]] status condition you inflict before the start of your next turn to inflict a [[Ruptured]] status condition instead.
 
: Bloodfang cannot be activated in the same round as any other rage powers capable of inflicting a status condition, unless it inflicts status conditions from the same array (i.e. [[Bruised]], [[Bleed]] or [[Ruptured]]).
 
| Addtl-Fury = For each additional point of fury you spend, you can apply Bloodfang to another attack you make before the start of your next turn that inflicts a [[Bleed]].


| Prog1 = -
| Prog1 = -


| Prog2 = As a free action, you can spend 3 points of fury to cause an attack you make before the end of your current turn to inflict the [[Ruptured]] status condition, if it hits.  This can be applied to any attack, not just an attack which normally inflicts a [[Bleed]]. You may apply this benefit to as many attacks as you wish before the end of your current turn, as long as you have sufficient fury to activate it for each attack.
| Prog2 = When you activate Bloodfang, it causes one attack you make before the end of your current turn to inflict a [[Ruptured]] status condition, if it hits.  The rupture deals 10 points of damage of the same type as your weapon's damage type, at the start of each of the target's turns, until removed.  This can be applied to any attack, not just an attack that normally inflicts a [[Bleed]].


| Prog3 = The cost to cause any of your attacks to inflict the [[Ruptured]] status condition is reduced to 2 points of furyThis may still only be applied to attacks you make before the end of your current turn.
| Prog3 = When you activate Bloodfang, it causes all attacks you make before the end of your current turn to inflict a [[Ruptured]] status condition, if they hit.  Each rupture deals 10 points of damage of the same type as your weapon's damage type, at the start of each of the target's turns, until removedSince Ruptures are additive, if you hit the same target twice this round, it would inflict 20 points of damage to that target each round at the start of its turn.


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 20:07, 31 December 2019


Bloodfang (Ex)

Requires: Barbarian 11, Feral Mien
Benefit: As a free action, you can activate Bloodfang to cause the next Bleed status condition you inflict before the start of your next turn to inflict a Ruptured status condition instead. The rupture deals 10 points of damage of the same type as your weapon's damage type, unless the bleed attack you are using deals more than 10 points (in which case, use that).

Progression:

  • 11th Level: -
  • 21st Level: When you activate Bloodfang, it causes one attack you make before the end of your current turn to inflict a Ruptured status condition, if it hits. The rupture deals 10 points of damage of the same type as your weapon's damage type, at the start of each of the target's turns, until removed. This can be applied to any attack, not just an attack that normally inflicts a Bleed.
  • 31st Level: When you activate Bloodfang, it causes all attacks you make before the end of your current turn to inflict a Ruptured status condition, if they hit. Each rupture deals 10 points of damage of the same type as your weapon's damage type, at the start of each of the target's turns, until removed. Since Ruptures are additive, if you hit the same target twice this round, it would inflict 20 points of damage to that target each round at the start of its turn.