Bloody Assault (Feat): Difference between revisions

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|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 26, [[Deadly Aim (Feat)]], or, [[Power Attack (Feat)]], or, [[Piranha Strike (Feat)]]
| Prerequisites|Level 26, [[Power Attack (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Furious Focus (Feat)]]  
| Unlocks| [[Furious Focus (Feat)]], [[Deadly Aim (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


|Benefit=You can choose to take a -1 penalty on all attack rolls and Maneuver Offense checks to inflict 2 points of [[rupture]] damage with all damage rolls. This rupture damage is increased by half (to 3 points) if you are making an attack with a two-handed weapon or a one handed weapon using two hands that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (to 1 point) if you are making an attack with a light or finesse weapon. Whether the weapon is melee or ranged does not matter.
|Benefit=You can choose to take a -1 penalty on all attack rolls and Maneuver Offense checks to inflict 2 points of [[rupture]] damage with all damage rolls. This rupture damage is increased by half (to 3 points) if you are making an attack with a two-handed weapon or a one handed weapon using two hands that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (to 1 point) if you are making an attack with a light weapon. Whether the weapon is melee or ranged does not matter.


When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the rupture damage increases by +2.  This extra rupture is adjusted for the size of your weapon, as above.
When your character level reaches Tier 2,3,4,5,6 or 7, the rupture damage increases by +2 (4 at Tier 2, 6 at Tier 3, 8 at Tier 4, 10 at Tier 5, 12 at Tier 6, and 14 at Tier 7).  This total rupture is adjusted for the size of your weapon, as above. The penalty to-hit and on Maneuver Offense checks remains at -1, and cannot be reduced or removed by any means.


You must choose to use this feat before making an attack roll, and its effects last until your next turn.
You must declare you are using this feat before you make an attack roll or a skill check, and its effects last until your next turn.


'''Note''': Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing.
'''Note''': Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing.


'''Note''': If you have the 'Furious Focus' feat, the penalty to-hit for Bloody Assault's Rupture damage is capped at -1. Namely, with Furious Focus, you can make attacks using Deadly Aim, Power Attack, or Piranha Strike at no penalty, and then add in Bloody Assault's Rupture, but the penalty to-hit for the Rupture never goes above -1, even as the rupture damage increases.
'''Note''': If you have the 'Furious Focus' feat, the penalty to-hit for Bloody Assault's Rupture damage is capped at -1. Namely, with Furious Focus, you can make attacks using Power Attack at no penalty, and then add in Bloody Assault's Rupture, but the penalty to-hit for the Rupture never goes below -1.
 
'''Note:''' If you have the Deadly Aim feat, the penalty for this feat and the penalty for Deadly Aim DOES stack, so that if you use both feats, you have a -2 to-hit with all applicable rolls made during that round.





Latest revision as of 18:13, 30 July 2022


Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.

Prerequisites: Level 26, Power Attack (Feat)

Related: Furious Focus (Feat), Deadly Aim (Feat)

Benefit: You can choose to take a -1 penalty on all attack rolls and Maneuver Offense checks to inflict 2 points of rupture damage with all damage rolls. This rupture damage is increased by half (to 3 points) if you are making an attack with a two-handed weapon or a one handed weapon using two hands that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (to 1 point) if you are making an attack with a light weapon. Whether the weapon is melee or ranged does not matter.

When your character level reaches Tier 2,3,4,5,6 or 7, the rupture damage increases by +2 (4 at Tier 2, 6 at Tier 3, 8 at Tier 4, 10 at Tier 5, 12 at Tier 6, and 14 at Tier 7). This total rupture is adjusted for the size of your weapon, as above. The penalty to-hit and on Maneuver Offense checks remains at -1, and cannot be reduced or removed by any means.

You must declare you are using this feat before you make an attack roll or a skill check, and its effects last until your next turn.

Note: Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing.

Note: If you have the 'Furious Focus' feat, the penalty to-hit for Bloody Assault's Rupture damage is capped at -1. Namely, with Furious Focus, you can make attacks using Power Attack at no penalty, and then add in Bloody Assault's Rupture, but the penalty to-hit for the Rupture never goes below -1.

Note: If you have the Deadly Aim feat, the penalty for this feat and the penalty for Deadly Aim DOES stack, so that if you use both feats, you have a -2 to-hit with all applicable rolls made during that round.