Bloody Wrath (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a [[free action]], you can activate Bloody Wrath to augment your accuracy with one or more attacks you perform before the start of your next turn.  Prior to rolling  any to-hit roll, you may suffer 1 hit point of {{dmg|primal}} damage to yourself in exchange for a +1 to hit with any one attack you make before the start of your next turn.  You may sacrifice a maximum of 3 hit points to gain a +3 to hit with any one attack, but you can do this for as many attacks as you possess, if you wish.  Other than this +3 hard cap on any one attack, the only limit on the number of times you can use this in a given round is the number of attacks you can make before the start of your next turn (including attacks of opportunity, etc.), or the number of hit points you are wiling to sacrifice.
| Fury|2
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| Benefit = Once per round as a free action, you may spend 2 points of fury to augment your next attack with a +2 rage bonus to hitYou must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost.
:Primal damage cannot be mitigated or reduced by any means (ER and DR have no effect)Note that combat maneuvers are skill checks, not attacks, so this ability cannot be used to improve combat maneuvers.


| Addtl-Fury = You may spend 2 additional points of fury to apply the +2 rage bonus to-hit from Bloody Wrath to one additional attack you make before the start of your next turn. You can do this multiple times, as long as you have sufficient fury to do so.  If you are unable to make an attack that was augmented with Bloody Wrath before the start of your next turn, the bonus is lost. 
| Prog1 = When you activate Bloody Wrath, instead of sacrificing 1 hit point per +1 to-hit for one attack, you can sacrifice 3 hit points to gain a +1 to all attacks you make before the start of your next turn. There is still a cap of +3 bonus to-hit, so you may only sacrifice a maximum of 9 hit points during a round in which Bloody Wrath is activated, to gain the maximum benefit.
:'''Additional Fury:''' You may spend additional fury to increase the to-hit bonus from Bloody Wrath by +1 per point of fury spent, for one attack augmented with Bloody Wrath. You can spend as many fury points as you wish, either to add a larger bonus to a single attack, or to add bonuses to several attacks that are augmented with Bloody Wrath.


| Prog1 = The cost to apply Bloody Wrath to additional attacks after the first is reduced to 1 point of fury per additional attack.
| Prog2 = When you activate Bloody Wrath, it grants a +1 bonus to-hit to all attacks you perform before the start of your next turn, even before you sacrifice any hit points.  Consequently, sacrificing 3 hit points gains you a net of +2 to-hit with all attacks, while 6 hit points grants you a +3 bonus, and 9 hit points sacrificed grants you a +4 bonus to all attacks until the start of your next turn.


| Prog2 = Additional fury points spent to improve Bloody Wrath's to-hit bonus apply to all attacks that are augmented with Bloody Wrath, until the start of your next turn.
| Prog3 = Instead of all of the above, when you activate Bloody Wrath as a free action during your turn, you may instead sacrifice 10 hit points (taken as {{dmg|primal}} damage), but doing so causes all attacks you make before the start of your next turn are treated as melee or ranged [[touch attack]]s.
 
| Prog3 = You can spend a total of 4 points of fury to apply Bloody Wrath's base to-hit bonus to all attacks you make before the start of your next turn.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain a to-hit bonus on your next attack roll
| ShortDesc|Sacrifice hit points to gain to-hit bonuses on attacks.
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Latest revision as of 19:07, 27 May 2023


Bloody Wrath (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Bloody Wrath to augment your accuracy with one or more attacks you perform before the start of your next turn. Prior to rolling any to-hit roll, you may suffer 1 hit point of primal (undefined damage type) damage to yourself in exchange for a +1 to hit with any one attack you make before the start of your next turn. You may sacrifice a maximum of 3 hit points to gain a +3 to hit with any one attack, but you can do this for as many attacks as you possess, if you wish. Other than this +3 hard cap on any one attack, the only limit on the number of times you can use this in a given round is the number of attacks you can make before the start of your next turn (including attacks of opportunity, etc.), or the number of hit points you are wiling to sacrifice.
Primal damage cannot be mitigated or reduced by any means (ER and DR have no effect). Note that combat maneuvers are skill checks, not attacks, so this ability cannot be used to improve combat maneuvers.

Progression:

  • 11th Level: When you activate Bloody Wrath, instead of sacrificing 1 hit point per +1 to-hit for one attack, you can sacrifice 3 hit points to gain a +1 to all attacks you make before the start of your next turn. There is still a cap of +3 bonus to-hit, so you may only sacrifice a maximum of 9 hit points during a round in which Bloody Wrath is activated, to gain the maximum benefit.
  • 21st Level: When you activate Bloody Wrath, it grants a +1 bonus to-hit to all attacks you perform before the start of your next turn, even before you sacrifice any hit points. Consequently, sacrificing 3 hit points gains you a net of +2 to-hit with all attacks, while 6 hit points grants you a +3 bonus, and 9 hit points sacrificed grants you a +4 bonus to all attacks until the start of your next turn.
  • 31st Level: Instead of all of the above, when you activate Bloody Wrath as a free action during your turn, you may instead sacrifice 10 hit points (taken as primal (undefined damage type) damage), but doing so causes all attacks you make before the start of your next turn are treated as melee or ranged touch attacks.