Bloody Wrath (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = Once per round as a free action, you can activate Bloody Wrath to augment your next attack with a +1 rage bonus to hit.  In addition, you may improve this bonus by dealing damage to yourself. For every 3 points of damage you deal to yourself, you can increase the bonus to-hit provided by Bloody Wrath by an additional +1, up to a maximum of +3 to hit (for 9 points of self-inflicted damage).  Damage dealt to yourself cannot be reduced by defenses such as DR.  You must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost. 
| Fury|2
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| Benefit = Once per round as a free action, you may spend 2 points of fury to augment your next attack with a +2 rage bonus to hit.  You must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost.
| Prog1 = Bloody Wrath grants its bonus to the first two attacks you make before the start of your next turn.


| Addtl-Fury = You may spend 2 additional points of fury to apply the +2 rage bonus to-hit from Bloody Wrath to one additional attack you make before the start of your next turn. You can do this multiple times, as long as you have sufficient fury to do so.  If you are unable to make an attack that was augmented with Bloody Wrath before the start of your next turn, the bonus is lost. 
| Prog2 = The initial to-hit bonus provided by Bloody Wrath improves to a +2 rage bonus to hit.
:'''Additional Fury:''' You may spend additional fury to increase the to-hit bonus from Bloody Wrath by +1 per point of fury spent, for one attack augmented with Bloody Wrath. You can spend as many fury points as you wish, either to add a larger bonus to a single attack, or to add bonuses to several attacks that are augmented with Bloody Wrath.


| Prog1 = The cost to apply Bloody Wrath to additional attacks after the first is reduced to 1 point of fury per additional attack.
| Prog3 = Bloody Wrath grants its bonus to all attacks you make before the start of your next turn.
 
| Prog2 = Additional fury points spent to improve Bloody Wrath's to-hit bonus apply to all attacks that are augmented with Bloody Wrath, until the start of your next turn.
 
| Prog3 = You can spend a total of 4 points of fury to apply Bloody Wrath's base to-hit bonus to all attacks you make before the start of your next turn.


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 16:45, 20 November 2016


Bloody Wrath (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Bloody Wrath to augment your next attack with a +1 rage bonus to hit. In addition, you may improve this bonus by dealing damage to yourself. For every 3 points of damage you deal to yourself, you can increase the bonus to-hit provided by Bloody Wrath by an additional +1, up to a maximum of +3 to hit (for 9 points of self-inflicted damage). Damage dealt to yourself cannot be reduced by defenses such as DR. You must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost.

Progression:

  • 11th Level: Bloody Wrath grants its bonus to the first two attacks you make before the start of your next turn.
  • 21st Level: The initial to-hit bonus provided by Bloody Wrath improves to a +2 rage bonus to hit.
  • 31st Level: Bloody Wrath grants its bonus to all attacks you make before the start of your next turn.