Bloody Wrath (Rage Power): Difference between revisions

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| Benefit = Once per round as a [[free action]], you can activate Bloody Wrath to augment your next attack with a +1 rage bonus to hit at the expense of suffering three hit points of damageIn addition, you may improve this bonus by dealing damage to yourself. For every three points of damage you deal to yourself, you can increase the bonus to-hit provided by Bloody Wrath by an additional +1, up to a maximum of +3 to hit (for 9 points of self-inflicted damage).  Damage dealt to yourself cannot be reduced by defenses such as DRYou must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost.
| Benefit = Once per round as a [[free action]], you can activate Bloody Wrath to augment your accuracy with one or more attacks you perform before the start of your next turnYou may suffer 1 hit point of {{dmg|primal}} damage to yourself in exchange for a +1 to hit with any one attack you make before the start of your next turn.  You may sacrifice a maximum of 3 hit points to gain a +3 to hit with any one attack, but you can do this for as many attacks as you possess, if you wishOther than this +3 hard cap on any one attack, the only limit on the number of times you can use this in a given round is the number of attacks you can make before the start of your next turn (including attacks of opportunity, etc.), or the number of hit points you are wiling to sacrifice.  


| Prog1 = Bloody Wrath grants its bonus to the first two attacks you make before the start of your next turn.
Primal damage cannot be mitigated or reduced by any means (ER and DR have no effect).


| Prog2 = The initial to-hit bonus provided by Bloody Wrath improves to a +2 rage bonus to hit. You may improve this to +3 or +4 by spending more hit points.
| Prog1 = When you activate Bloody Wrath, instead of sacrificing 1 hit point per +1 to-hit for one attack, you can sacrifice 3 hit points to gain a +1 to all attacks you make before the start of your next turn. There is still a cap of +3 bonus to-hit, so you may only sacrifice a maximum of 9 hit points during a round in which Bloody Wrath is activated, to gain the maximum benefit.


| Prog3 = Bloody Wrath grants its bonus to all attacks you make before the start of your next turn.
| Prog2 = When you activate Bloody Wrath, it grants a +1 bonus to-hit to all attacks you perform before the start of your next turn, even before you sacrifice any hit points.  Consequently, sacrificing 3 hit points gains you a net of +2 to-hit with all attacks, while 6 hit points grants you a +3 bonus, and 9 hit points sacrificed grants you a +4 bonus to all attacks until the start of your next turn.
 
| Prog3 = Instead of all of the above, when you activate Bloody Wrath as a free action during your turn, you must sacrifice 10 hit points (taken as {{dmg|primal}} damage), but all attacks you make before the start of your next turn are treated as melee or ranged [[touch attack]]s.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain a to-hit bonus on your next attack roll
| ShortDesc|Sacrifice hit points to gain to-hit bonuses on attacks.
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Revision as of 19:01, 27 May 2023


Bloody Wrath (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Bloody Wrath to augment your accuracy with one or more attacks you perform before the start of your next turn. You may suffer 1 hit point of primal (undefined damage type) damage to yourself in exchange for a +1 to hit with any one attack you make before the start of your next turn. You may sacrifice a maximum of 3 hit points to gain a +3 to hit with any one attack, but you can do this for as many attacks as you possess, if you wish. Other than this +3 hard cap on any one attack, the only limit on the number of times you can use this in a given round is the number of attacks you can make before the start of your next turn (including attacks of opportunity, etc.), or the number of hit points you are wiling to sacrifice.

Primal damage cannot be mitigated or reduced by any means (ER and DR have no effect).

Progression:

  • 11th Level: When you activate Bloody Wrath, instead of sacrificing 1 hit point per +1 to-hit for one attack, you can sacrifice 3 hit points to gain a +1 to all attacks you make before the start of your next turn. There is still a cap of +3 bonus to-hit, so you may only sacrifice a maximum of 9 hit points during a round in which Bloody Wrath is activated, to gain the maximum benefit.
  • 21st Level: When you activate Bloody Wrath, it grants a +1 bonus to-hit to all attacks you perform before the start of your next turn, even before you sacrifice any hit points. Consequently, sacrificing 3 hit points gains you a net of +2 to-hit with all attacks, while 6 hit points grants you a +3 bonus, and 9 hit points sacrificed grants you a +4 bonus to all attacks until the start of your next turn.
  • 31st Level: Instead of all of the above, when you activate Bloody Wrath as a free action during your turn, you must sacrifice 10 hit points (taken as primal (undefined damage type) damage), but all attacks you make before the start of your next turn are treated as melee or ranged touch attacks.