Bloody Wrath (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you can activate Bloody Wrath to augment your next attack with a +1 rage bonus to hit.  In addition, you may improve this bonus by dealing damage to yourself. For every 3 points of damage you deal to yourself, you can increase the bonus to-hit provided by Bloody Wrath by an additional +1, up to a maximum of +3 to hit (for 9 points of self-inflicted damage).  Damage dealt to yourself cannot be reduced by defenses such as DR.  You must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost.   
| Benefit = Once per round as a free action, you can activate Bloody Wrath to augment your next attack with a +1 rage bonus to hit at the expense of suffering three hit points of damage.  In addition, you may improve this bonus by dealing damage to yourself. For every three points of damage you deal to yourself, you can increase the bonus to-hit provided by Bloody Wrath by an additional +1, up to a maximum of +3 to hit (for 9 points of self-inflicted damage).  Damage dealt to yourself cannot be reduced by defenses such as DR.  You must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost.   


| Prog1 = Bloody Wrath grants its bonus to the first two attacks you make before the start of your next turn.
| Prog1 = Bloody Wrath grants its bonus to the first two attacks you make before the start of your next turn.


| Prog2 = The initial to-hit bonus provided by Bloody Wrath improves to a +2 rage bonus to hit.
| Prog2 = The initial to-hit bonus provided by Bloody Wrath improves to a +2 rage bonus to hit. You may improve this to +3 or +4 by spending more hit points.


| Prog3 = Bloody Wrath grants its bonus to all attacks you make before the start of your next turn.
| Prog3 = Bloody Wrath grants its bonus to all attacks you make before the start of your next turn.

Revision as of 00:17, 24 January 2017


Bloody Wrath (Ex)

Requires: Barbarian 1
Benefit: Once per round as a free action, you can activate Bloody Wrath to augment your next attack with a +1 rage bonus to hit at the expense of suffering three hit points of damage. In addition, you may improve this bonus by dealing damage to yourself. For every three points of damage you deal to yourself, you can increase the bonus to-hit provided by Bloody Wrath by an additional +1, up to a maximum of +3 to hit (for 9 points of self-inflicted damage). Damage dealt to yourself cannot be reduced by defenses such as DR. You must activate this power before your attack roll is made and you must make the attack before the start of your next turn, or the bonus is lost.

Progression:

  • 11th Level: Bloody Wrath grants its bonus to the first two attacks you make before the start of your next turn.
  • 21st Level: The initial to-hit bonus provided by Bloody Wrath improves to a +2 rage bonus to hit. You may improve this to +3 or +4 by spending more hit points.
  • 31st Level: Bloody Wrath grants its bonus to all attacks you make before the start of your next turn.