Blowgun (Weapon): Difference between revisions

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| Cost = 2 gp
| Cost = 2 gp


| TinyDmg = 1
| TinyDmg = see ammo


| SmallDmg = 1
| SmallDmg = see ammo


| MedDmg = 1d2
| MedDmg = see ammo


| LgDmg = 1d3
| LgDmg = see ammo


| Crit = x2
| Crit = see ammo


| Range = 20 ft
| Range = see ammo


| Weight = 1 lb
| Weight = 1 lb


| DamageType = {{dmg|Piercing}}
| DamageType = {{dmg|Piercing}} or by ammunition


| Quality1 = Non-Melee
| Quality1 = Non-Melee

Revision as of 21:22, 28 December 2020

Blowgun Light Thrown (1-Hand) / Simple [edit]
Blowgun
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
2 gp see ammo see ammo see ammo see ammo see ammo 1 lb Piercing (physical, common) or by ammunition
Weapon Qualities: Non-Melee, Silent
Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth. Despite the appearance of being a projectile weapon, blowguns behave like thrown weapons, allowing only 5 range increments as a maximum range. The blowgun belongs to the "Thrown" weapon group.
Giving the phrase 'silent but deadly' a whole new meaning.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Blowgun Dart 1 sp each 1 1d2 1d3 x2 20 ft 0.05 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
Usable only with a blowgun, these darts are most obviously used to deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a ranger's quarry dice.