Blowgun (Weapon): Difference between revisions

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| Cost = 2 gp
| Cost = 2 gp


| TinyDmg = 1
| TinyDmg = see ammo


| SmallDmg = 1
| SmallDmg = see ammo


| MedDmg = 1d2
| MedDmg = see ammo


| LgDmg = 1d3
| LgDmg = see ammo


| Crit = x2
| Crit = see ammo


| Range = 20 ft
| Range = see ammo


| Weight = 1 lb
| Weight = 1 lb


| DamageType = {{dmg|Piercing}}
| DamageType = {{dmg|Piercing}} or by ammunition


| Quality1 = Non-Melee
| Quality1 = Non-Melee
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}}
}}


<div style="margin-left:50px">
<div class="mw-customtoggle-Blowgun" style="background:#e0e8ff; text-align:center; margin-left:50px; margin-right:50px; font-weight:bold; border: 1px solid;">Show / Hide Ammunition Types</div><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Blowgun">
{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;" width="95%"
<div class="mw-collapsible-content" style="margin-left:50px; margin-right:50px">
{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;" width="100%"
|- style="{{linear-gradient|top|#8B4513, #CD7F32, #FFF8DC}}; Color:#000;"
|- style="{{linear-gradient|top|#8B4513, #CD7F32, #FFF8DC}}; Color:#000;"
| rowspan="4" style="width:100px !important; height:auto !important; height:100px; min-height:200px; Background:#F2ECCE" | [[Image:blowgun_dart.jpg|100x100px|center|Giving the phrase 'silent but deadly' a whole new meaning.]] || width="150px" align="left" | Ammo Type || width="80px" | Cost || width="80px" | Sm Dmg || width="80px" | Med Dmg || width="80px" | Large Dmg || width="80px" | Crit || width="80px" | Range || width="100px" | Wt || colspan="2" align="left" | Type
| rowspan="4" style="width:100px !important; height:auto !important; height:100px; min-height:200px; Background:#F2ECCE" | [[Image:blowgun_dart.jpg|100x100px|center|Giving the phrase 'silent but deadly' a whole new meaning.]] || width="150px" align="left" | Ammo Type || width="80px" | Cost || width="80px" | Sm Dmg || width="80px" | Med Dmg || width="80px" | Large Dmg || width="80px" | Crit || width="80px" | Range || width="100px" | Wt || colspan="2" align="left" | Type
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| colspan="9" align="left" | Weapon Qualities: {{Template:Hovertext|link=yes|{{:Expendable (Quality)}}|Expendable (Quality)|Expendable}}
| colspan="9" align="left" | Weapon Qualities: {{Template:Hovertext|link=yes|{{:Expendable (Quality)}}|Expendable (Quality)|Expendable}}
|-  
|-  
| colspan="9" align="left" | Usable only with a blowgun, these darts are most obviously used to deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a prowler's encroachment dice.
| colspan="9" align="left" | Usable only with a blowgun, these darts are most obviously used to deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a ranger's quarry dice.
|}
|}
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Latest revision as of 18:39, 29 December 2020

Blowgun Light Thrown (1-Hand) / Simple [edit]
Blowgun
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
2 gp see ammo see ammo see ammo see ammo see ammo 1 lb Piercing (physical, common) or by ammunition
Weapon Qualities: Non-Melee, Silent
Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth. Despite the appearance of being a projectile weapon, blowguns behave like thrown weapons, allowing only 5 range increments as a maximum range. The blowgun belongs to the "Thrown" weapon group.
Show / Hide Ammunition Types
Giving the phrase 'silent but deadly' a whole new meaning.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Blowgun Dart 1 sp each 1 1d2 1d3 x2 20 ft 0.05 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
Usable only with a blowgun, these darts are most obviously used to deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a ranger's quarry dice.