Blowgun (Weapon): Difference between revisions

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(Created page with "{{Template:Weapon | Name = Blowgun | Image = Blowgun.jpg | Proficiency = Simple | Type = Projectile | Cost = 2 gp | TinyDmg = 1 | SmallDmg = 1 | MedDmg = 1d2 | LgDmg...")
 
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| Proficiency = Simple
| Proficiency = Simple


| Type = Projectile
| Type = Light


| Cost = 2 gp
| Cost = 2 gp
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| DamageType = Piercing
| DamageType = Piercing


| Quality1 = Silent
| Quality1 = Non-Melee
| Quality2 =  
| Quality2 = Silent
| Quality3 =  
| Quality3 =  
| Quality4 =  
| Quality4 =  
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| Quality9 =  
| Quality9 =  


| Description = Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired.  The Blowgun belongs to the "Thrown" weapon group.
| Description = Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired.  You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth.  The blowgun belongs to the "Thrown" weapon group.


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Revision as of 13:25, 17 August 2016

Blowgun Light (1-Hand) / Simple [edit]
Blowgun
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
2 gp 1 1d2 1d3 x2 20 ft 1 lb Piercing
Weapon Qualities: Non-Melee, Silent
Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth. The blowgun belongs to the "Thrown" weapon group.