Born Under A Bad Sign (Rage Power): Difference between revisions

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(Created page with "{{Template:Rage Power | Name = Born Under A Bad Sign | Type = Su | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Superstitious }}</onlyinclude> | MinLvl=<o...")
 
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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Benefit = You carry an auspicious mark, as indicated by an impressive tattoo, scar, birthmark, or eerie or unusual feature (strange eyes, peculiar hair, clawed nails, a withered but fully functional limb, etc, etc).  Once per round as a free action, you can activate Born Under A Bad Sign, allowing you to add a +1d6 rage bonus to one d20 roll you make before the start of your next turn. You can declare your use of Born Under A Bad Sign after seeing the result of your d20 roll, as long as the roll is made during your turn.  You may also activate Born Under A Bad Sign in anticipation of a d20 roll you might need to make before the start of your next turn.  (Of course, if this d20 roll fails to occur, the activation of this power is wasted.)  The 1d6 bonus improves by +1 (not +1d6) for every 8 levels of barbarian you possess (drop fractions; e.g. 1d6+1 at level 8, 1d6+2 at level 16, 1d6+3 at level 24, capping at 1d6+4 at level 32.).
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| Benefit = You carry an auspicious mark, as indicated by an impressive tattoo, scar, birthmark, or eerie or unusual feature (strange eyes, peculiar hair, clawed nails, a withered but fully functional limb, etc, etc).  Once per round as a free action, you can spend 4 points of fury to activate Born Under A Bad Sign, allowing you to add a +1d6 rage bonus to one d20 roll you make before the start of your next turn. You can declare your use of Born Under A Bad Sign after seeing the result of your d20 roll, as long as the roll is made during your turn.  You may also activate Born Under A Bad Sign in anticipation of a d20 roll you might need to make before the start of your next turn.  (Of course, if this d20 roll fails to occur, the fury points spent to activate this power are lost.)  The 1d6 bonus improves by +1 (not +1d6) for every 4 levels of barbarian you possess (drop fractions; e.g. 1d6+1 at level 4, 1d6+2 at level 8, 1d6+3 at level 12, etc.).  
| Prog1 = When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.


| Addtl-Fury = For every 2 additional points of fury you spend, you may add a further +1 to the bonus granted by Born Under A Bad Sign.
| Prog2 = Activating Born Under A Bad Sign allows you to add the bonus to up to two d20 rolls you make before the start of your next turn.


| Prog1 = The cost to activate Born Under A Bad Sign is reduced to 3 points of fury.
| Prog3 = When you activate this rage power, you immediately gain +5 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
 
| Prog2 = You can activate Born Under A Bad Sign up to twice per round, as long as you have sufficient fury points available to do so.
 
| Prog3 = The cost to activate Born Under A Bad Sign is reduced to 2 points of fury.


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Revision as of 16:57, 20 November 2016


Born Under A Bad Sign (Su)

Requires: Barbarian 1, Superstitious Mien
Benefit: You carry an auspicious mark, as indicated by an impressive tattoo, scar, birthmark, or eerie or unusual feature (strange eyes, peculiar hair, clawed nails, a withered but fully functional limb, etc, etc). Once per round as a free action, you can activate Born Under A Bad Sign, allowing you to add a +1d6 rage bonus to one d20 roll you make before the start of your next turn. You can declare your use of Born Under A Bad Sign after seeing the result of your d20 roll, as long as the roll is made during your turn. You may also activate Born Under A Bad Sign in anticipation of a d20 roll you might need to make before the start of your next turn. (Of course, if this d20 roll fails to occur, the activation of this power is wasted.) The 1d6 bonus improves by +1 (not +1d6) for every 8 levels of barbarian you possess (drop fractions; e.g. 1d6+1 at level 8, 1d6+2 at level 16, 1d6+3 at level 24, capping at 1d6+4 at level 32.).

Progression:

  • 11th Level: When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
  • 21st Level: Activating Born Under A Bad Sign allows you to add the bonus to up to two d20 rolls you make before the start of your next turn.
  • 31st Level: When you activate this rage power, you immediately gain +5 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.