Born Under A Bad Sign (Rage Power): Difference between revisions

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| Benefit = You carry an auspicious mark, as indicated by an impressive tattoo, scar, birthmark, or eerie or unusual feature (strange eyes, peculiar hair, clawed nails, a withered but fully functional limb, etc, etc).  Once per round as a free action, you can activate Born Under A Bad Sign, allowing you to add a +1d6 rage bonus to one d20 roll you make before the start of your next turn. You can declare your use of Born Under A Bad Sign after seeing the result of your d20 roll, as long as the roll is made during your turn.  You may also activate Born Under A Bad Sign in anticipation of a d20 roll you might need to make before the start of your next turn.  (Of course, if this d20 roll fails to occur, the activation of this power is wasted.)  The 1d6 bonus improves by +1 (not +1d6) for every 8 levels of barbarian you possess (drop fractions; e.g. 1d6+1 at level 8, 1d6+2 at level 16, 1d6+3 at level 24, capping at 1d6+4 at level 32.).  
| Benefit = You carry an auspicious mark, as indicated by an impressive tattoo, scar, birthmark, or eerie or unusual feature (strange eyes, peculiar hair, clawed nails, a withered but fully functional limb, etc, etc).  Once per round as a free action, you can activate Born Under A Bad Sign, allowing you to add a +1d6 rage bonus to one d20 roll you make before the start of your next turn. You can declare your use of Born Under A Bad Sign after seeing the result of your d20 roll, as long as the roll is made during your turn.  You may also activate Born Under A Bad Sign in anticipation of a d20 roll you might need to make before the start of your next turn.  (Of course, if this d20 roll fails to occur, the activation of this power is wasted.)  The 1d6 bonus improves by +1 (not +1d6) for every 8 levels of barbarian you possess (drop fractions; e.g. 1d6+1 at level 8, 1d6+2 at level 16, 1d6+3 at level 24, capping at 1d6+4 at level 32.).  


| Prog1 = When you activate this rage power, you immediately gain +2 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
| Prog1 = When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| Prog2 = Activating Born Under A Bad Sign allows you to add the bonus to up to two d20 rolls you make before the start of your next turn.
| Prog2 = Activating Born Under A Bad Sign allows you to add the bonus to up to two d20 rolls you make before the start of your next turn.


| Prog3 = When you activate this rage power, you immediately gain +5 bonus hit points to your current and maximum hit points. These bonus hit points are not counted as healing, and they disappear at the end of the encounter, or when your rage ends, whichever occurs first.
| Prog3 = When you activate this rage power, you immediately add 10 bonus hit points to your current hit points (instead of 3). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 20:42, 9 December 2016


Born Under A Bad Sign (Su)

Requires: Barbarian 1, Superstitious Mien
Benefit: You carry an auspicious mark, as indicated by an impressive tattoo, scar, birthmark, or eerie or unusual feature (strange eyes, peculiar hair, clawed nails, a withered but fully functional limb, etc, etc). Once per round as a free action, you can activate Born Under A Bad Sign, allowing you to add a +1d6 rage bonus to one d20 roll you make before the start of your next turn. You can declare your use of Born Under A Bad Sign after seeing the result of your d20 roll, as long as the roll is made during your turn. You may also activate Born Under A Bad Sign in anticipation of a d20 roll you might need to make before the start of your next turn. (Of course, if this d20 roll fails to occur, the activation of this power is wasted.) The 1d6 bonus improves by +1 (not +1d6) for every 8 levels of barbarian you possess (drop fractions; e.g. 1d6+1 at level 8, 1d6+2 at level 16, 1d6+3 at level 24, capping at 1d6+4 at level 32.).

Progression:

  • 11th Level: When you activate this rage power, you immediately add 3 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
  • 21st Level: Activating Born Under A Bad Sign allows you to add the bonus to up to two d20 rolls you make before the start of your next turn.
  • 31st Level: When you activate this rage power, you immediately add 10 bonus hit points to your current hit points (instead of 3). If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).