Bristlecone (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V,S,M
| Components|V, S, M
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|Up to four creatures in an adjacent area, See Below
| Target|One to four creatures (depending on caster level) within a 25-foot cone
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| When casting this spell, eerie eldritch wisps of greenish energy pour from your hands. As the spell reaches completion at the culmination of the casting, this energy coalescees into massive bristling cones of energy. The cones may be targeted by you on enemy creatures in a 5x5 square area, which must be adjacent to your space. The energy then sweeps forth and strikes 1 enemy creature in this area you designate, along with one additional enemy creature per ten caster levels you possess, dropping all fractions.  
| Description| When casting this spell, eerie eldritch wisps of greenish energy pour from your hands. As the spell reaches completion at the culmination of the casting, this energy coalescees into massive bristling cones of energy. The cones target enemy creatures in a 25-foot cone (a 5x5 square area which must be adjacent to your space). The energy sweeps forth and strikes 1 enemy creature in the area you designate, plus one additional enemy creature per ten caster levels you possess (drop fractions).  


:Depending upon your inclinations, a powerful scent of pine may accompany this energy.
:Depending upon your inclinations, a powerful scent of pine may accompany this energy.


:The massive cones of greenish energy are covered in secondary barbs of energy, and those secondary barbs sprout further sharp, pointed barbs, so that creatures affected by this spell are hooked and torn by the energy projections, while all others find the energies to be insubstantial, if unnerving.
:The massive cones of greenish energy are covered in secondary barbs of energy, and those secondary barbs sprout further sharp, pointed barbs, so that creatures affected by this spell are hooked and torn by the energy projections.  Non-targetd enemies in the area of effect find the energies to be unnerving, but insubstantial.


:Targeted creatures take 1d6 points of physical slashing damage per caster level (maximum 25d6) from being struck by the spell, and are [[Push]]ed directly away from the spellcaster by two squares, plus one square per ten caster levels, drop fractions. This is generally a 3 to 5 square Push.
:Targeted creatures take 1d6 points of physical slashing damage per caster level (maximum 25d6) from the spell, and are [[Push]]ed two squares directly away from the spellcaster, plus one additional square per ten caster levels (drop fractions).


:The targeted creatures are allowed a Reflex saving throw against a DC defined above. If they make the save, they only take half damage from the spell, and they are Pushed only half the distance away, drop fractions. As with all forced movement, affected creatures may fall Prone to end it at any time.
:Creatures that succeed on a Reflex saving throw take half damage from the spell, and are Pushed only half the distance away (drop fractions). As with all forced movement, affected creatures may choose to voluntarily fall [[Prone]] to end it at any time.


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Massive cones of energy strike enemies in a 5x5 square area adjacent to your space, taking damage and being Pushed away.
| ShortDesc|Massive cones of energy inflict damage and push enemies in a 25-foot cone.
}}</onlyinclude>
}}</onlyinclude>



Revision as of 18:42, 9 June 2018

Level: Sorcerer/Wizard 9
School: Abjuration

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M

Effect

Range: None
Target or Area: One to four creatures (depending on caster level) within a 25-foot cone
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: Yes

Description

When casting this spell, eerie eldritch wisps of greenish energy pour from your hands. As the spell reaches completion at the culmination of the casting, this energy coalescees into massive bristling cones of energy. The cones target enemy creatures in a 25-foot cone (a 5x5 square area which must be adjacent to your space). The energy sweeps forth and strikes 1 enemy creature in the area you designate, plus one additional enemy creature per ten caster levels you possess (drop fractions).
Depending upon your inclinations, a powerful scent of pine may accompany this energy.
The massive cones of greenish energy are covered in secondary barbs of energy, and those secondary barbs sprout further sharp, pointed barbs, so that creatures affected by this spell are hooked and torn by the energy projections. Non-targetd enemies in the area of effect find the energies to be unnerving, but insubstantial.
Targeted creatures take 1d6 points of physical slashing damage per caster level (maximum 25d6) from the spell, and are Pushed two squares directly away from the spellcaster, plus one additional square per ten caster levels (drop fractions).
Creatures that succeed on a Reflex saving throw take half damage from the spell, and are Pushed only half the distance away (drop fractions). As with all forced movement, affected creatures may choose to voluntarily fall Prone to end it at any time.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30