Bruised: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = The next healing, successful Heal check, or application of temporary hit points granted to you grant you no benefit at all, except to remove this condition. The DC of the Heal check is the same as the Save DC of the CR for whatever creature inflicted the bruised condition. If the source of the bruised condition is not from a creature, the DC is 15.
| Effects = The next healing, successful Heal check, or application of temporary hit points granted to you grant you no benefit at all, except to remove this condition.  
::* The DC of the Heal check is an [[Skills,_Saves_and_Ability_Checks#Saving_Throw_Target_DC.27s_By_Level|Average Save DC]] based on the CR of the creature or effect that inflicted the bruised condition.
:* This ability cannot stack with itself.


: This ability does not stack with itself.


: Note that Druids or other classes having abilities which grant some effect (like Wild Shape) in addition to providing a healing effect still function normally, except that the healing component of the ability provides no healing, but instead removes the Bruised condition.
| Ended-By = Bruised is immediately ended when you receive any healing, temporary hit points, or a Heal check, as described above.  The healing, temporary hit points, or Heal check do not provide any benefits except to remove the Bruised condition.
 
::* Note that class abilities which include a built-in healing effect (such as a Druid's Wild Shape) still function normally, except that the healing component of the ability provides no healing, but instead removes the Bruised condition.
| Ended-By =
:* Bruised does not end at the end of the encounter, instead persisting until cleared, as described above.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 16:50, 8 October 2016


Condition Severity: Weak

Effects

  • The next healing, successful Heal check, or application of temporary hit points granted to you grant you no benefit at all, except to remove this condition.
  • The DC of the Heal check is an Average Save DC based on the CR of the creature or effect that inflicted the bruised condition.
  • This ability cannot stack with itself.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Bruised is immediately ended when you receive any healing, temporary hit points, or a Heal check, as described above. The healing, temporary hit points, or Heal check do not provide any benefits except to remove the Bruised condition.
  • Note that class abilities which include a built-in healing effect (such as a Druid's Wild Shape) still function normally, except that the healing component of the ability provides no healing, but instead removes the Bruised condition.
  • Bruised does not end at the end of the encounter, instead persisting until cleared, as described above.

Array

BruisedBleedRuptured