Brutality, Greater (Feat): Difference between revisions

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{{Template:Feats


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|Category=[[Category:Intrepid Tier (6-10)]][[Category:Bard Feats]][[Category:Cleric Feats]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]]


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|Flavor=Successful strikes with your Brutal weapon land with mind-boggling, flesh-pulping force.


|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, [[Brutality, Improved (Feat)]], proficiency with a [[Weapon Qualities#Brutal|Brutal]] weapon
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|  [[Brutality, Savage (Feat)]]
}}</onlyinclude>


=== Greater Brutality ===
|Benefit=Any time you roll damage with your [[Weapon Qualities#Brutal|brutal]] weapon you add a +3 untyped bonus to each damage die rolled of the [[base weapon damage]]. This +3 bonus to damage cannot cause the damage die to exceed its maximum value. For example, a cruciate mace (d10 base) wielded by a level 15 character deals 3d10 base weapon damage. Because it has the brutal quality, each of the d10's rolled that has a value of 7 or less gets +3 added to it. If a die comes up a natural 8, only +2 is added to it, and a natural 9 would only get +1 added to it.  If a die comes up a natural 10, it does not gain any bonus from brutal, since that would cause it to exceed its maximum die value. Note that brutal has no effect on bonus dice, precision dice or other non-base weapon damage dice.  The +3 untyped bonus from Greater Brutality overwrites (does not stack with) the untyped bonuses from [[Weapon Qualities#Brutal|Brutal]] and [[Brutality, Improved (Feat)]].


'''Prerequisites:''' [[Brutality, Improved|Improved Brutality]]
If using an average for one or more brutal dice, this feat adds 0.5 to the normal average for the die size, in addition to the 0.5 that the [[Brutal (Quality)|brutal]] weapon quality already adds, and the 0.5 added by the [[Brutality, Improved (Feat)|improved brutality]] feat (for a total of +1.5 to the average). Thus a d10, normally granting a 5.5 average, becomes a 7 average when the brutal quality, the ''improved brutality'' feat, and the ''greater brutality'' feat, are all applied to it.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
}}</onlyinclude>


'''Benefits:''' Any time you roll damage with your [[Weapon Properties#Brutal|brutal]] weapon and get a natural die result of 1 or 2 on one or more of your base weapon damage dice, change the die result to the maximum value of the die rolled. Additionally, if the brutal weapon uses d4 or d6 damage dice, you now reroll any dice showing a natural result of 3, until the die shows something other than a 3. If the brutal weapon uses d8, d10 or d12 damage dice, you now reroll a natural result of 3 or 4, until a result other than a 3 or 4 is achieved. The new result is the damage for that die.
}}
 
'''Normal:'''  [[Weapon Properties#Brutal|Brutal]] weapons which use a d4 or d6 die size allow a re-roll on any damage dice showing a natural die result of 1. Brutal weapons which use a d8, d10 or d12 die size allow a re-roll on any damage dice showing a natural die result of 1 or 2. You keep re-rolling until a result other than a re-rollable result is achieved and the new result is your damage for that die.

Latest revision as of 10:54, 17 August 2020


Successful strikes with your Brutal weapon land with mind-boggling, flesh-pulping force.

Prerequisites: Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon

Related: Brutality, Savage (Feat)

Benefit: Any time you roll damage with your brutal weapon you add a +3 untyped bonus to each damage die rolled of the base weapon damage. This +3 bonus to damage cannot cause the damage die to exceed its maximum value. For example, a cruciate mace (d10 base) wielded by a level 15 character deals 3d10 base weapon damage. Because it has the brutal quality, each of the d10's rolled that has a value of 7 or less gets +3 added to it. If a die comes up a natural 8, only +2 is added to it, and a natural 9 would only get +1 added to it. If a die comes up a natural 10, it does not gain any bonus from brutal, since that would cause it to exceed its maximum die value. Note that brutal has no effect on bonus dice, precision dice or other non-base weapon damage dice. The +3 untyped bonus from Greater Brutality overwrites (does not stack with) the untyped bonuses from Brutal and Brutality, Improved (Feat).

If using an average for one or more brutal dice, this feat adds 0.5 to the normal average for the die size, in addition to the 0.5 that the brutal weapon quality already adds, and the 0.5 added by the improved brutality feat (for a total of +1.5 to the average). Thus a d10, normally granting a 5.5 average, becomes a 7 average when the brutal quality, the improved brutality feat, and the greater brutality feat, are all applied to it.