Bugbear

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Bugbear (CR 6)

This ugly creature resembles a twisted shadow puppet’s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. They are hulking brutes, hunched yet deft in their movements. Their ears are large and often tattered or floppy, adding to the creature’s unnatural shape. Some have eyes that are too big for their head, while others have deepset, beady orbs filled with murder. A bugbears large, panting mouth is filled with bristly teeth, richly slathered in disgusting strands of yellowish saliva. Their breath is something to write home about.

Bugbears are goblin's hirsute, much-bigger cousins. They are clever, cruel and savage, but also cowardly. Bugbears have little interest in fair fights, although they delight in ganging up on those weaker than themselves. They are easily cowed into obedience by those stronger than them...until their oppressor's attention wavers. The instant they see a chance, bugbears worm their way free of servitude, or turn on their masters at the very worst moment.


GENERAL

CR 6 Hit Dice 9

XP 2,400

CE Medium Humanoid (Goblin)

Init +3; Senses Darkvision 60 ft., Scent, Perception +9


DEFENSE

AC 24, touch 15, flat-footed 20 (+4 armor, +4 dex, +5 natural, +1 deflection)

hp 82

Fort +5, Ref +9, Will +5

Aura: -

SR: -

Special Defenses: -

Immunities: -

Weaknesses: vulnerable to Cold Iron


OFFENSE

Speed 30 ft.

Single Melee Morningstar +10 (1d8+8/19-20x2) plus Concussive Smash

Full Melee 2x Morningstar +10 (1d8+8/19-20x2) plus Concussive Smash

Ranged Javelin +10 (1d8+8/x2), range increment 30 feet

Special Attacks Concussive Smash

Action Points 0


STATISTICS

Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9

Base Atk +6; CMB +10; CMD 20

Feats -

Skills Stealth +10, Perception +9, Intimidate +7

Languages Common, Goblin


SPECIAL ABILITIES

Concussive Smash (Ex)

Any time the bugbear hits a foe with his Morningstar, he inflicts a concussive smash. Unless the target makes a Fort save, with a DC of 16, he is pushed 10 feet away from the Bugbear and knocked Prone. Even if he makes his save, he is pushed back 5 feet (but not knocked prone).

All attacks are resolved before the movement of Concussive Smash is resolved. The forced movement from multiple Concussive Smashes stacks: If you are hit five times and make all the saves, you are still pushed five squares. Each push, however, may be resisted individually if you have movement resistance. Note that during a full attack action, a struck foe is not moved back until all attacks are fully resolved.

TREASURE

Sell value of approximately 1,875 gp.


COMBAT TACTICS

Bugbears are ambushers at heart. They will hide, attack with surprise, and run away to do it all again as soon as they safely can. They aren't as interested in killing their foes as they are in inflicting suffering, terror and slowing them down for the next skirmish. Bugbears are smart, and will look to cut off supply lines, ambush trade caravans, and otherwise disrupt civilization, so that it will one day be weak enough to be conquered by the goblin nation.

Bugbears will always try to flee a losing battle. They will use their Concussive Smash ability to make their withdrawals even safer.