Burst of Speed (Ranger Poultice): Difference between revisions
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| Description = | | Description = This poultice is brewed from refreshing, light-textured botanicals, leaves, shoots, and tender roots. The holder dabs a finger into the mixture to activate it, taking the barest moment. Once the poultice is activated, the holder can take a move action to [[Walk]] as a free action. Until the end of the encounter, this poultice also increases your [[Walk]] speed by 20 feet, plus 10 feet per 10 full character levels of the herbalist Ranger who brewed the poultice (i.e. 30 feet at levels 10+, 40 feet at levels 20+, and 50 feet at levels 30+). This adjustment is treated as an [[Arcane Bonus]]. There is no effect on other modes of movement, such as [[burrow]], [[climb]], [[fly]], or [[swim]]. As with any effect that increases your speed, this spell affects the holder's jumping distance (see the [[Acrobatics]] skill). | ||
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Latest revision as of 14:58, 3 November 2019
- Level: Ranger 3
- School: Transmutation
Casting
- Casting Time: Immediate Action
- Components: S
Effect
- Range: Self
- Target or Area: You
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This poultice is brewed from refreshing, light-textured botanicals, leaves, shoots, and tender roots. The holder dabs a finger into the mixture to activate it, taking the barest moment. Once the poultice is activated, the holder can take a move action to Walk as a free action. Until the end of the encounter, this poultice also increases your Walk speed by 20 feet, plus 10 feet per 10 full character levels of the herbalist Ranger who brewed the poultice (i.e. 30 feet at levels 10+, 40 feet at levels 20+, and 50 feet at levels 30+). This adjustment is treated as an Arcane Bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects the holder's jumping distance (see the Acrobatics skill).
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.