Called (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | {{Magic Property | ||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | ||
| PlusCost|+1 | | PlusCost|+1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| CL|9 | | CL|9 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| IsEpic = | | IsEpic = | ||
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| ShortDesc|A called weapon can be teleported to the wielder's hand. | | ShortDesc|A called weapon can be teleported to the wielder's hand. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 17:10, 6 May 2019
Called (Melee Weapon Magic Property)
Enchant Cost: +1
A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for 24 hours in order to attune to its wielder, allowing the ability to function.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.