Called (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons = Y
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
| PlusCost|+1
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|conjuration, moderate
}}</onlyinclude>
}}</onlyinclude>


Line 22: Line 8:
| CL|9
| CL|9
}}</onlyinclude>
}}</onlyinclude>
| Weight = -


| IsEpic =  
| IsEpic =  
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| ShortDesc|A called weapon can be teleported to the wielder's hand.
| ShortDesc|A called weapon can be teleported to the wielder's hand.
}}</onlyinclude>
}}</onlyinclude>
| Components =


}}
}}

Revision as of 17:10, 6 May 2019

Called (Melee Weapon Magic Property)

Enchant Cost: +1

A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for 24 hours in order to attune to its wielder, allowing the ability to function.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.