Called (Melee Weapon Magic Property): Difference between revisions

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| Description| A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for 24 hours in order to attune to its wielder, allowing the ability to function.
| Description| A called weapon, while being wielded by a proficient user, can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon.  
 
Judicious use of this property while being sneaky grants the wielder a circumstance bonus to Stealth skill rolls, as the wielder can do such tricks as hiding in spots too small for the weapon while wielded, or toss the weapon to make noise to provide a distraction, or leave it in the middle of a hallway and make it vanish, etc, etc. 
 
A called weapon must be in a creature's possession for 24 hours in order to attune to its wielder, allowing the ability to function.
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   <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
   <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
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Revision as of 15:17, 14 May 2019

Called (Melee Weapon Magic Property)

Enchant Cost: +1

A called weapon, while being wielded by a proficient user, can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon.

Judicious use of this property while being sneaky grants the wielder a circumstance bonus to Stealth skill rolls, as the wielder can do such tricks as hiding in spots too small for the weapon while wielded, or toss the weapon to make noise to provide a distraction, or leave it in the middle of a hallway and make it vanish, etc, etc.

A called weapon must be in a creature's possession for 24 hours in order to attune to its wielder, allowing the ability to function.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.