Called (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | {{Magic Property | ||
| | <!-- Enchantable On:--> | ||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
| Limitations = | |||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost = 1 | | PlusCost = 1 |
Revision as of 16:50, 15 December 2016
Called (Melee Weapon Magic Property)
Enchant Cost: 1
A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for 24 hours in order to attune to its wielder, allowing the ability to function.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.