Caster Check: Difference between revisions

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=== Caster Check ===
: Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an orc, or making tentacles do... stuff... to a whole roomful of demons.
: Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an crc, or making tentacles do... stuff... to a whole roomful of demons.


: If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate [[Combat Maneuvers|combat maneuvers]].
: This is mechanically similar to a [[Spells#Concentration | Concentration Check]].  


<div style="padding-top:1em; padding-bottom:1em;">
: See [[Spellcraft#Concentrate|Spellcraft]], [[Divinity#Concentrate|Divinity]], [[Reason#Concentrate|Reason]], or [[Naturalism#Concentrate|Naturalism]] for details.
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Caster Level + Caster Ability Modifier + Implement Bonus + Enhancement Bonus + Training Bonus + Feat Bonus + Other Bonus
|}
</div>


:* '''Caster Level:''' If you are multi-classed or dual-classed, you may only count your levels of caster class toward your caster check. (Some feats may break this rule.)
: Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations.
:* '''Caster Ability Modifier:''' The caster ability modifier is ''Intelligence'' for a wizards and alchemists, ''Charisma'' for bards, paladins, and sorcerers, or ''Wisdom'' for clerics, druids, and rangers.
:* '''Implement Bonus:''' If the caster is wielding an implement, the enhancement bonus of that implement is applied to all caster checks.
:* '''Enhancement Bonus:''' Some magic items provide an enhancement bonus to caster checks, which can be stacked with the implement enhancement bonus.
:* '''Training Bonus:''' Some racial traits or class features grant a bonus to caster checks.  If a character has both a racial trait and a class feature granting a training bonus to caster checks, this bonus does not stack; only the largest available bonus may be applied.
:* '''Feat Bonus:''' Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations.
:* '''Other Bonus:''' Rare bonuses to caster checks, such as those granted as a boon by a particularly powerful entity, may also exist.  These are typically campaign-specific.


: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4).  It never targets a saving throw DC (if you see this, it is an error).
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4).

Latest revision as of 02:01, 20 April 2020

Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an orc, or making tentacles do... stuff... to a whole roomful of demons.
This is mechanically similar to a Concentration Check.
See Spellcraft, Divinity, Reason, or Naturalism for details.
Some feats, such as Combat Casting (Feat) and Spell Penetration (Feat), can be selected to improve your caster checks in certain situations.
The target DC of this check is usually the creature's Maneuver Defense, but it can sometimes be a Challenging skill DC, or (in the case of defensive casting) 10 + (spell level x 4).