Caster Check: Difference between revisions

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=== Caster Check ===
: Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an orc, or making tentacles do... stuff... to a whole roomful of demons.
: If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate [[Combat Maneuvers|combat maneuvers]].


<div style="padding-top:1em; padding-bottom:1em;">
: This is mechanically similar to a [[Spells#Concentration | Concentration Check]].  
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Caster level + caster ability modifier + d20
|}
</div>


: Some feats, such as [[Spell Penetration (Feat)]], can be selected to improve your caster checks.
: See [[Spellcraft#Concentrate|Spellcraft]], [[Divinity#Concentrate|Divinity]], [[Reason#Concentrate|Reason]], or [[Naturalism#Concentrate|Naturalism]] for details.


: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC.  It never targets a saving throw DC (if you see this, the content needs to be fixed).
: Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations.
 
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4).

Latest revision as of 02:01, 20 April 2020

Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an orc, or making tentacles do... stuff... to a whole roomful of demons.
This is mechanically similar to a Concentration Check.
See Spellcraft, Divinity, Reason, or Naturalism for details.
Some feats, such as Combat Casting (Feat) and Spell Penetration (Feat), can be selected to improve your caster checks in certain situations.
The target DC of this check is usually the creature's Maneuver Defense, but it can sometimes be a Challenging skill DC, or (in the case of defensive casting) 10 + (spell level x 4).