Chain of Perdition (Sorcerer/Wizard Spell): Difference between revisions

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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Evocation]]
| School|[[Enchantment]]
}}</onlyinclude>  
}}</onlyinclude>  
:::'''''Subdomain:''''' [[psychopomp Subdomain|psychopomp]] (death, repose) 3
:::'''''Subdomain:''''' [[psychopomp Subdomain|psychopomp]] (death, repose) 3
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M/DF
| Components|V, S, M
}}</onlyinclude> (chain link)
}}</onlyinclude> (A runed chain link, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|10-ft. chain
| Target|{{targets|aoe}} in a 20 foot radius (9x9 space)
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl (D)
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
| Save|FortHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = A floating chain of force with hooks at each end appears within an unoccupied space of your choosing within range. This chain is a Medium object that has a 10-foot reach. Physical attacks cannot hit or harm the ''Chain of Perdition'', but [[Dispel Magic (Spell)]], [[Disintegrate (Spell)]], a [[Sphere of Annihilation (Magic Item)]], or a [[Rod of Cancellation (Magic Item)]] affects it normally. The chain's AC against [[Touch Attack]]s is 10 + your [[CHA]] modifier ([[sorcerer]]), [[INT]] modifier ([[wizard]]), or [[WIS]] modifier ([[Cleric]]).
| Description = As you cast this spell, the harsh, rattling phonemes spilling from your lips, a myriad of floating chains of pure magic, with hooks at each end, appear within the area of effect. At the culmination of the spell, the chains become terribly real, and whip themselves around all creatures in the area of effect, friend or foe, steely hard links biting and grinding horribly as they tighten, and tighten.... Quickly, the tension reaches an absolute bone-snapping peak...and then the chains all snap, and vanish.


: The chain can perform the [[Dirty Trick]] (blind or entangle), [[Drag]], [[Reposition]], and [[Trip]] combat maneuvers, using your caster stat in place of [[STR]] to calculate your [[Maneuver Offense]]. The chain does not provoke [[attacks of opportunity]] for making [[combat maneuver]]s. It suffers no penalty or miss chance due to [[Darkness (Spell)|darkness]], [[invisible|invisibility]], or other forms of [[concealment]].
: All creatures in the area of effect suffer {{circle|3}} of {{dmg|crushing}} and are rendered [[Unsteady]]. If they succeed on a saving throw as detailed above, they only suffer half damage and are not Unsteady.  
 
: As a [[move action]], you can move the chain up to 30 feet. If the chain goes beyond the spell's range or out of your sight, it returns to you.
 
: If a creature that the chain attacks has [[Spell Resistance (SR)]], you must make a [[Caster Check]] against that [[SR]] the first time the chain performs a successful maneuver against that creature. If the chain is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Creates a floating chain of force.
| ShortDesc|Creates a floating chain of force that damages your foes most terribly.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Revision as of 19:03, 3 November 2018

Level: Cleric 3Sorcerer/Wizard 3
School: Enchantment
Subdomain: psychopomp (death, repose) 3

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A runed chain link, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: all creatures in target area (friend or foe) in a 20 foot radius (9x9 space)
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

As you cast this spell, the harsh, rattling phonemes spilling from your lips, a myriad of floating chains of pure magic, with hooks at each end, appear within the area of effect. At the culmination of the spell, the chains become terribly real, and whip themselves around all creatures in the area of effect, friend or foe, steely hard links biting and grinding horribly as they tighten, and tighten.... Quickly, the tension reaches an absolute bone-snapping peak...and then the chains all snap, and vanish.
All creatures in the area of effect suffer (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of crushing (physical, common) and are rendered Unsteady. If they succeed on a saving throw as detailed above, they only suffer half damage and are not Unsteady.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30