Clamber: Difference between revisions

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| Skill-Use = Clamber
| Skill-Use = Clamber


| Benefit = You can enter a larger creature's space, to set up internal flanks by moving under, onto, or amidst the target creature.  Clamber is NOT used to move through an enemy's space (you have to use the [[Combat_Maneuvers#Overrun|Overrun combat maneuver]] for that), nor can it ever affect multiple creatures.  You must begin a Clamber action from a space adjacent to your target.
| Core-Skill = Might


Clamber includes avoiding the attack of opportunity from the target creature, but not from other nearby creatures who also threaten you. Those creatures require a tumble check, using acrobatics, to avoid provoking from, if you wish to do so.  However, the target creature of clamber only gets an attack of opportunity against you if you fail your clamber check by 5 or more (see failure).
| Benefit = You can enter a larger creature's space, to set up internal flanks by moving under, onto, or amidst the target creature.  ''Clamber'' is NOT used to move through an enemy's space (you have to use the [[Overrun]] combat maneuver for that), nor can it ever affect multiple creatures. 
 
Move actions used to ''clamber'' are always at half your normal speed for the movement type you are using.  This affects the whole move action, not just the squares in which you enter the creature's space.
 
''Clamber'' includes avoiding the attack of opportunity from the target creature, but not from other nearby creatures who also threaten you. Those creatures require a [[tumble]] check, using [[acrobatics]], to avoid provoking from, if you wish to do so.  However, the target creature of ''clamber'' only gets an attack of opportunity against you if you fail your ''clamber'' check by 5 or more (see failure).  If you choose to both tumble and ''clamber'' in the same move action, your movement is only halved once for both actions (i.e. not quartered).


The target creature must be at least 2 size categories larger than you.  Note that all internal squares of a creature are considered to be threatened by that creature.
The target creature must be at least 2 size categories larger than you.  Note that all internal squares of a creature are considered to be threatened by that creature.
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If you succeed, you may move up to your speed, and position yourself anywhere inside the target creature's space, assuming you have movement enough to reach it.
If you succeed, you may move up to your speed, and position yourself anywhere inside the target creature's space, assuming you have movement enough to reach it.


| Action = Standard Action
| Action = Move action


| DC = * A player attempting to enter a creature's space with Clamber must roll a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Challenging DC]] vs. the CR of the target creature.
| DC = the target creature's [[Maneuver Defense]]
* Monsters and NPC's who wish to enter a PC's space (assuming the PC is at least 2 size categories larger than the monster or NPC attempting it) must target a DC of either 10 + half the PC's level + the PC's Strength modifier, or 10 + the PC's [[Might]] bonus, whichever is higher.


| Modifiers = —
| Modifiers = —
| Take10-Take20 = No
| Success = You enter the creature's space and move into one of its interior squares.  You cannot to a square further away than you can reach in a single move action.  You do not provoke an attack of opportunity from the target creature, though your movement might provoke from any other creatures which threaten squares you are moving through.


| Failure = If you fail, your standard action is expended, but you do not move from your starting space and cannot set up an internal flank with this action. If you fail by 5 or more, you also provoke an attack of opportunity from the target creature.
| Failure = If you fail, your standard action is expended, but you do not move from your starting space and cannot set up an internal flank with this action. If you fail by 5 or more, you also provoke an attack of opportunity from the target creature.

Revision as of 21:04, 8 April 2017

You can enter a larger creature's space, to set up internal flanks by moving under, onto, or amidst the target creature. Clamber is NOT used to move through an enemy's space (you have to use the Overrun combat maneuver for that), nor can it ever affect multiple creatures.

Move actions used to clamber are always at half your normal speed for the movement type you are using. This affects the whole move action, not just the squares in which you enter the creature's space.

Clamber includes avoiding the attack of opportunity from the target creature, but not from other nearby creatures who also threaten you. Those creatures require a tumble check, using acrobatics, to avoid provoking from, if you wish to do so. However, the target creature of clamber only gets an attack of opportunity against you if you fail your clamber check by 5 or more (see failure). If you choose to both tumble and clamber in the same move action, your movement is only halved once for both actions (i.e. not quartered).

The target creature must be at least 2 size categories larger than you. Note that all internal squares of a creature are considered to be threatened by that creature.

If you succeed, you may move up to your speed, and position yourself anywhere inside the target creature's space, assuming you have movement enough to reach it.

Action Required:

Move action

DC of Check:

the target creature's Maneuver Defense

Modifiers to Check

Take 10? / Take 20?

No

Allows Assists?

{{{Assist}}}

Results of Success

You enter the creature's space and move into one of its interior squares. You cannot to a square further away than you can reach in a single move action. You do not provoke an attack of opportunity from the target creature, though your movement might provoke from any other creatures which threaten squares you are moving through.

Consequences of Failure

If you fail, your standard action is expended, but you do not move from your starting space and cannot set up an internal flank with this action. If you fail by 5 or more, you also provoke an attack of opportunity from the target creature.

Retry Allowed?

Requires another move action. Retrying does not negate checks which have failed.

Provokes AOO?

Only on a check that fails by 5 or more