Clashing Rocks (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
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}}</onlyinclude> (A jagged chunk of stone.)


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| Description = You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. The ''Clashing Rocks'' appear up to 30 feet away from the target on opposite sides and rush toward it with a mighty grinding crash. You must make a ranged [[Touch Attack]] to hit the target with the rocks. The ''Clashing Rocks'' ignore [[concealment]] and [[cover]], and if there is a solid barrier between the target and either of the ''Clashing Rocks'', the spell has a +28 bonus on the [[Strength check]] to burst through the barrier and continue unimpeded to the target. A creature struck by the ''Clashing Rocks'' takes 20d6 points of [[Bludgeoning Damage]] and is knocked [[prone]]. If the target fails a [[REFL]] [[saving throw]], it is also buried under the resulting rubble as if by a [[Glossary_of_Terms#Cave-In_or_Collapse_.28CR_8.29|Cave-In]].
| Description = You create massive pincers of stone (up to Colossal-sized) which erupt from the ground (or other non-gaseous, non-liquid) surface. These enormous masses of rock, dirt, and stone then slam together against creatures caught between them. The ''Clashing Rocks'' appear up to 5 feet away from the target on opposite sides and rush toward it with a mighty grinding crash. You must make a ranged [[Touch Attack]] to hit the target with the rocks. All creatures struck by the ''Clashing Rocks'' takes 1d6 + 3 points points of [[Bludgeoning Damage]] per level of the caster, maximum of 25d6 + 75. If the target makes a [[REFL]] saving throw, it only takes half damage.
 
: All creatures to be affected by Clashing Rocks must be within a 7x7 square area within range of the spell. If any creature is only partially within the area of effect, they are not affected by the spell. Instead, creatures only partially within the area of effect must make a [[REFL]] save against the target above or be [[Pushed]] out of the area of effect, in a direct line away from the center of the area of effect. Note, creatures who have the ability to resist this movement, or who fall prone to stop it, may elect to stay in the area of effect, but doing so causes them to suffer the full damaging effects without benefit of a saving throw.
 
: If Clashing Rocks is cast upon creatures using any Burrowing, Tunneling, or Earth Glide movement ability, they suffer a -1 penalty to their saving throw, with an additional -1 per ten caster levels, drop fractions.


: If the ''Clashing Rocks'' miss the target, the target still takes 10d6 points of Bludgeoning Damage from falling rocks and is knocked prone. A successful REFL save reduces this damage to half and the target remains standing. Creatures other than the target that occupy the spaces where the ''Clashing Rocks'' appear or within their path (30 feet wide, 30 feet high, and up to 60 feet long) must also make REFL saves or take 10d6 points of Bludgeoning Damage and be knocked prone (save for half and remain standing). A creature can only take damage once from the ''Clashing Rocks'', no matter how many times the ''Clashing Rocks'' pass over a target creature.
: Note that this spell may only be cast upon creatures close to (or within) a valid surface. The Clashing Rocks cannot reach more than seven squares away from a valid (earthy or stony) surface. Creatures in mid-air who are further than seven squares from a valid surface may not be affected. Creatures on the surface of a shallow body of liquid may be effected by Clashing Rocks rising from the bed of the body, for example. or flying creatures close to a cliff, etc.  Creatues in mid-air, or in places without any solid bodies, are unaffected.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|20d6 damage to target creature.
| ShortDesc|Up to 25d6 +75 damage to target creatures close to or inside an earthy or stony surface.
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}}</onlyinclude>


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Revision as of 18:36, 2 June 2018

Level: Druid 9Sorcerer/Wizard 9
School: Conjuration (creation) [earth]
Elemental School: earth 9

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A jagged chunk of stone.)

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: see text
Duration: Instantaneous
Saving Throw: REFL partial, see text
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

You create massive pincers of stone (up to Colossal-sized) which erupt from the ground (or other non-gaseous, non-liquid) surface. These enormous masses of rock, dirt, and stone then slam together against creatures caught between them. The Clashing Rocks appear up to 5 feet away from the target on opposite sides and rush toward it with a mighty grinding crash. You must make a ranged Touch Attack to hit the target with the rocks. All creatures struck by the Clashing Rocks takes 1d6 + 3 points points of Bludgeoning Damage per level of the caster, maximum of 25d6 + 75. If the target makes a REFL saving throw, it only takes half damage.
All creatures to be affected by Clashing Rocks must be within a 7x7 square area within range of the spell. If any creature is only partially within the area of effect, they are not affected by the spell. Instead, creatures only partially within the area of effect must make a REFL save against the target above or be Pushed out of the area of effect, in a direct line away from the center of the area of effect. Note, creatures who have the ability to resist this movement, or who fall prone to stop it, may elect to stay in the area of effect, but doing so causes them to suffer the full damaging effects without benefit of a saving throw.
If Clashing Rocks is cast upon creatures using any Burrowing, Tunneling, or Earth Glide movement ability, they suffer a -1 penalty to their saving throw, with an additional -1 per ten caster levels, drop fractions.
Note that this spell may only be cast upon creatures close to (or within) a valid surface. The Clashing Rocks cannot reach more than seven squares away from a valid (earthy or stony) surface. Creatures in mid-air who are further than seven squares from a valid surface may not be affected. Creatures on the surface of a shallow body of liquid may be effected by Clashing Rocks rising from the bed of the body, for example. or flying creatures close to a cliff, etc. Creatues in mid-air, or in places without any solid bodies, are unaffected.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30