Club (Weapon): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 27: | Line 27: | ||
| DamageType = {{dmg|Bludgeoning}} | | DamageType = {{dmg|Bludgeoning}} | ||
| Quality1 = | | Quality1 = Concealable | ||
| Quality2 = | | Quality2 = Primitive Availability | ||
| Quality3 = | | Quality3 = Stout | ||
| Quality4 = | | Quality4 = | ||
| Quality5 = | | Quality5 = |
Revision as of 09:04, 23 April 2020
Club | 1-Hand / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
2 sp | 1d4 | 1d6 | 1d10 | x2 | 10 ft | 3 lbs | Bludgeoning (physical, common) | ||
Weapon Qualities: Concealable, Primitive Availability, Stout | |||||||||
A club is a heavy blunt object, usually two to four feet long. Clubs are often made of bone or wood, and rarely have much in the way of work applied to them. A handy branch with a knot at one end makes a dandy club. Despite their sturdy simplicity clubs are not bad weapons. They do appreciable damage and can be thrown to reasonable distances, especially considering the price. The Club belongs to the "Hammers" and "Thrown" weapon groups. |