Collateral Spell (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
review or repurpose. as written, obsolete
{{Template:Feats
{{Template:Feats


| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]
| Category=[[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]


| Flavor=Your magics begin to bleed into reality in strange and uncontrolled ways, diminishing their damage to foes but wreaking utter havoc upon your surroundings.
| Flavor=Your magics begin to bleed into reality in strange and uncontrolled ways, diminishing their damage to foes but wreaking utter havoc upon your surroundings.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 21, [[Intensified Spell (Feat)]]
| Prerequisites|Caster Level 13th
}}</onlyinclude>
}}</onlyinclude>




| Benefit=A collateral spell inflicts only half damage upon creatures it effects. However, an area of effect collateral spell inflicts one Sunder upon every unattended object in the area of effect, or one Sunder per five foot space of walls, floors, ground, etc.  A single target Collateral spell (all rays, for example, even if there are multiple rays or missiles per spell), inflicts one Sunder per unmodified level of the spell on each unattended object struck.
| Benefit=A collateral spell must have a [[Spells#Master_Circle_Charts_for_Spell_and_True_Dweomer_Damage | Circle]]. When cast as a collateral spell, that circle is reduced by some number, to a minimum of Circle 0.  
 
If a creature is damaged by a collateral spell and fails its saving throw, it suffers one Sunder upon an item in its possession.  If the creature has a Shield it may take the Sunder on that shield, otherwise follow the hierarchy of sunders.


'''Special:''' If collateral spell is applied to a spell that already has terrain-based side effects such as igniting flammable objects, it is twice as likely to do soAny terrain affected by a collateral spell is rendered difficult terrain until repaired.  
In exchange for this reduced damage, a collateral spell allows the caster to choose up to {{targets|3}} who were affected by the spell, or one unattended object. The caster may roll a [[Caster Check]] against the Maneuver Defense of creatures or the Hardness of an object.  If they are successful with this caster check, they inflict a Sunder upon the creatures or object. The total number of Sunder Successes is equal to the number of Circles of damage that the spell was reduced byThe Sunder Successes are levied against each creature, or the chosen object, as the caster wishes.




Line 25: Line 20:


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Causes damage against terrain and creates difficult terrain.
| ShortDesc|Causes Sunders against hapless foes, and even can break objects!
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 22:19, 15 August 2018


Your magics begin to bleed into reality in strange and uncontrolled ways, diminishing their damage to foes but wreaking utter havoc upon your surroundings.

Prerequisites: Caster Level 13th

Benefit: A collateral spell must have a Circle. When cast as a collateral spell, that circle is reduced by some number, to a minimum of Circle 0.

In exchange for this reduced damage, a collateral spell allows the caster to choose up to one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30) who were affected by the spell, or one unattended object. The caster may roll a Caster Check against the Maneuver Defense of creatures or the Hardness of an object. If they are successful with this caster check, they inflict a Sunder upon the creatures or object. The total number of Sunder Successes is equal to the number of Circles of damage that the spell was reduced by. The Sunder Successes are levied against each creature, or the chosen object, as the caster wishes.

Level Increase: +4 (A collateral spell uses up a spell slot four levels higher than the spell's actual level.)