Collateral Spell (Feat)

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Your magics begin to bleed into reality in strange and uncontrolled ways, diminishing their damage to foes but wreaking utter havoc upon your surroundings.

Prerequisites: Caster Level 13th

Benefit: A collateral spell must have a Circle. When cast as a collateral spell, that circle is reduced by some number, to a minimum of Circle 0.

In exchange for this reduced damage, a collateral spell allows the caster to choose up to one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30) who were affected by the spell, or one unattended object. The caster may roll a Caster Check against the Maneuver Defense of creatures or the Hardness of an object. If they are successful with this caster check, they inflict a Sunder upon the creatures or object. The total number of Sunder Successes is equal to the number of Circles of damage that the spell was reduced by. The Sunder Successes are levied against each creature, or the chosen object, as the caster wishes.

Level Increase: +4 (A collateral spell uses up a spell slot four levels higher than the spell's actual level.)