Combat Escapist (Talent): Difference between revisions

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'''Benefit''': A rogue with this talent may escape grapples or pins as a movement action, and may make Escape Artist attempts that usually take a full-round action as a standard action.  
'''Benefit''': A rogue with this talent may escape grapples or pins as a movement action, and may make Escape Artist attempts that usually take a full-round action as a standard action.  


'''Special''': If the rogue successfully escapes a grapple or pin, her grappler is considered flat-footed to the rogue’s next attack.
'''Special''': If the rogue successfully escapes a grapple or pin, her grappler is considered flat-footed to the rogue’s next attack. The rogue must make an attack against her foe before the foe acts again in order to use this bonus.

Revision as of 12:44, 3 April 2014


Combat Escapist

Prerequisites: 4+ ranks in Escape Artist


Benefit: A rogue with this talent may escape grapples or pins as a movement action, and may make Escape Artist attempts that usually take a full-round action as a standard action.

Special: If the rogue successfully escapes a grapple or pin, her grappler is considered flat-footed to the rogue’s next attack. The rogue must make an attack against her foe before the foe acts again in order to use this bonus.