Combining Movement Types

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Combining Movement Types

If a creature has more than one movement type, it may sometimes wish to use more than one movement type during a single move action. This is allowed, using the following rules:

1. The cost to enter each square in the creature's path is subtracted from the speed of all movement types the creature possesses, regardless of which type of movement is used to actually enter that square. Difficult terrain or other movement-impairing obstacles are counted in the cost to enter the square.
2. Once a movement type has had its speed reduced to 0, it can no longer be used during this move action. Remaining movement types with available speed can still be used, if the appropriate terrain is available in the next square of the chosen path.
3. A creature must end its movement in its current square if the next square it wishes to enter requires a movement type whose remaining speed has been reduced to 0.

By way of example, let us imagine a creature with a Walk speed of 30 feet, and a Lesser Swim speed of 120 feet.

  • As a single move action, that creature could Walk on the ground up to 30 feet, and if the next square it entered was swimmable water (e.g. a lake), it could swim up to 90 additional feet during the same move action.
    • If the lake requires more than 30 feet of Walk speed to get to, the creature cannot reach the lake in a single move action, even though it still has Lesser Swim speed available to it.
  • Conversely, if it uses a move action to first swim 35 or more feet, it cannot use its Walk speed during any later portion of that move action, as its Walk speed has been reduced to 0.