Constricting Coils (Sorcerer/Wizard Spell): Difference between revisions

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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[enchantment]] (compulsion) [[Spells#.5BDescriptor.5D|[mind-affecting]]]
| School|[[Conjuration]]
}}</onlyinclude>
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
| CastTime|Standard
}}</onlyinclude>
}}</onlyinclude>


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| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|medium (100 ft. + 10 ft./level)
| Range|Medium
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one living creature
| Target|Any one creature
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 rnd/lvl (D); see text
| Duration|Combat
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates; see text
| Save|[[WILL]] partial; see text
}}</onlyinclude>
}}</onlyinclude>


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
}}</onlyinclude>
}}</onlyinclude>


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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Yes
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell functions like [[Hold Monster (Spell)]], except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of [[Bludgeoning Damage]] each round that it fails its save. A successful save ends both the paralyzing and constriction effects.
| Description = This spell functions like [[Hold Monster (Spell)]], except that the target is constricted as if by the coils of a large snake. A creature that fails the save suffers 1d6+2 points of bludgeoning (physical) damage per 2 caster levels (drop fractions; maximum 20d6+40 at level 40), and becomes [[Paralyzed]] and freezes in place. It is aware and breathes normally but cannot take any actions, even speech until it expends a [[Full-Round Action]] and a [[Move Action]] to end the condition. If a creature successfully saves against the spell, it takes half damage and is still [[Paralyzed]], but must only expend a [[Move Action]] to end the condition. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't [[swim]] and may drown.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
| ShortDesc|As Hold Monster but also deals crushing damage to the target.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 22:10, 4 March 2018

Level: Cleric 7Druid 7Sorcerer/Wizard 7
School: Conjuration

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: Any one creature
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: WILL partial; see text
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell functions like Hold Monster (Spell), except that the target is constricted as if by the coils of a large snake. A creature that fails the save suffers 1d6+2 points of bludgeoning (physical) damage per 2 caster levels (drop fractions; maximum 20d6+40 at level 40), and becomes Paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech until it expends a Full-Round Action and a Move Action to end the condition. If a creature successfully saves against the spell, it takes half damage and is still Paralyzed, but must only expend a Move Action to end the condition. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30