Countering (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
| PlusCost|+1
}}</onlyinclude>
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|transmutation, faint
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>
}}</onlyinclude>


| Weight = -
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| IsEpic =  
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A countering weapon gives its wielder a +2 bonus to their [[Maneuver Defense]] against combat maneuvers made to [[disarm]] or [[sunder]] this weapon. If the attempt fails, the wielder can, as an immediate action, attempt the same maneuver against the opponent without provoking attacks of opportunity.


| Description = A countering weapon gives its wielder a +2 bonus to his combat maneuver defense (Maneuver Defense) against combat maneuvers made to disarm or sunder this weapon. If the attempt fails, the wielder can, as an immediate action, attempt the same maneuver against the opponent without provoking attacks of opportunity.  
The wielder never risks dropping their weapon with a failed disarm combat maneuver when counterattacking in this manner. This ability can be used even if the attacker is not within the wielder's reach.  


The wielder never risks dropping his weapon with a failed disarm combat maneuver when counterattacking in this manner. This ability can be used even if the attacker is not within the wielder's reach.
'''Special:''' Once per encounter as an immediate action, while you are wielding a Countering weapon, you may make an attack with that weapon against a foe who just hit you with a melee attack, assuming they are within your reach. This attack is made at your full normal BAB.
 
}}</onlyinclude>
'''Special''': Once per encounter, while you are wielding a Countering weapon, you may make an attack with that weapon against a foe who just hit you with a melee attack, assuming they are within your reach. This attack is made at your full normal BAB, and is treated as a bonus attack.


.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Provides a +2 bonus to Maneuver Defense versus disarms and sunders.
| ShortDesc|Provides a +2 bonus to Maneuver Defense versus disarms and sunders.
}}</onlyinclude>  
}}</onlyinclude>  
| Components = [[Cat's Grace (Spell)]]


}}
}}

Revision as of 17:30, 6 May 2019

Countering (Melee Weapon Magic Property)

Enchant Cost: +1

A countering weapon gives its wielder a +2 bonus to their Maneuver Defense against combat maneuvers made to disarm or sunder this weapon. If the attempt fails, the wielder can, as an immediate action, attempt the same maneuver against the opponent without provoking attacks of opportunity.

The wielder never risks dropping their weapon with a failed disarm combat maneuver when counterattacking in this manner. This ability can be used even if the attacker is not within the wielder's reach.

Special: Once per encounter as an immediate action, while you are wielding a Countering weapon, you may make an attack with that weapon against a foe who just hit you with a melee attack, assuming they are within your reach. This attack is made at your full normal BAB.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.