Crown of Glory (True Dweomer): Difference between revisions

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}}</onlyinclude>(A tiny crystal model of a sword, worth 1 gp)


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| Description = attack
| Description = You bend your will to the flows of power, energy, and intent within the world. Unlike most Great Works, this True Dweomer is inspired by the glory of kings, the raw power of rulership, which is expressed by the mundane as swordwork. Swords fall far beneath your level of advancement, but a crown...that is appropriate to your might.


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Revision as of 14:47, 8 January 2021

Crown of Glory (True Dweomer)


Spell Level: 12
School: Evocation

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 55, you Fast Cast it as a Standard Action.
  • If your roll is a non-1 result between 45 and 54, you cast it as a Full-Round Action, as normal.
  • If your roll is less than 45, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: V,S,M(A tiny crystal model of a sword, worth 1 gp)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: a number of creatures within range you choose, see below
Duration: Until the end of your next full night's rest
Saving Throw: No saving throw granted
Save DC:
Spell Resistance: Yes

Description

You bend your will to the flows of power, energy, and intent within the world. Unlike most Great Works, this True Dweomer is inspired by the glory of kings, the raw power of rulership, which is expressed by the mundane as swordwork. Swords fall far beneath your level of advancement, but a crown...that is appropriate to your might.This spell lays a dual charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a divine charge, or an arcane charge, may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.

As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.

Strata Damage for True Dweomers

Spell Strata Burn Cost Min Character Level (CL) Base Dice Max dice
1 N/A 19th 1d6+6/CL 35d6+210
2 +3 21st 1d6+7/CL 35d6+245
3 +3 23rd 1d6+8/CL 35d6+280
4 +3 25th 1d6+9/CL 35d6+315
5 +3 27th 1d6+10/CL 35d6+350
6 +3 29th 1d6+11/CL 35d6+385
7 +3 31st 1d6+12/CL 35d6+420
8 +3 33rd 1d6+14/CL 35d6+490
9 +3 35th 1d6+16/CL 35d6+560