Cunning Trigger (Talent): Difference between revisions

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[[Category:Intrepid Tier (6-10)]]
{{Template:Talent
{{Template:Talent


| Flavor = With a casual toss of a pebble, you rain destruction on your enemies, using their own trap against them.
| Flavor = Using your greater understanding of trap mechanisms and how they are triggered, you can manipulate how a trap makes its attacks.


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
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| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|A rogue with this talent can use a [[swift action]] to set off any trap within 30 feet that the rogue is aware of, whether they constructed it, found it, or had it pointed out to them by others.
| Benefit|Up to once per round, after you have performed a [[Dismantle Trap]] maneuver that exceeds the trap's Maneuver Defense by 5 or more, you can choose one square you can perceive and declare that the trap's next attack will '''''either''''' include or exclude that square in its attack. This is in addition to the siege damage you normally deal for having succeeded on the ''Dismantle Trap'' maneuver.


In addition, the rogue may, if they wish, add their sneak attack dice to the damage dealt by a trap triggered in this manner.
If you choose to include the square in the trap's next attack, it must be possible for the trap to target that square (i.e. it can't be around a corner from where the trap normally targets, nor can it be far outside the range the trap is normally capable of attacking, etc.).  If you choose to exclude the square from the trap's next attack, any lingering effects that the trap's attack produces (such as a cloud-based attack) will 'fill in' that square at the start of your next turn, assuming the effects persist that long.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Set of a trap you are aware of, that is within 30 feet of your space.
| ShortDesc|Cause a trap to include or exclude a square during its next attack, after a successful Dismantle Trap maneuver.
}}</onlyinclude>
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Latest revision as of 18:44, 11 June 2022

Using your greater understanding of trap mechanisms and how they are triggered, you can manipulate how a trap makes its attacks.

Ability Type: Ex

Prerequisites: Rogue 6

Benefit: Up to once per round, after you have performed a Dismantle Trap maneuver that exceeds the trap's Maneuver Defense by 5 or more, you can choose one square you can perceive and declare that the trap's next attack will either include or exclude that square in its attack. This is in addition to the siege damage you normally deal for having succeeded on the Dismantle Trap maneuver.

If you choose to include the square in the trap's next attack, it must be possible for the trap to target that square (i.e. it can't be around a corner from where the trap normally targets, nor can it be far outside the range the trap is normally capable of attacking, etc.). If you choose to exclude the square from the trap's next attack, any lingering effects that the trap's attack produces (such as a cloud-based attack) will 'fill in' that square at the start of your next turn, assuming the effects persist that long.