Cunning Trigger (Talent): Difference between revisions

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{{Template:Talent


| Flavor = With a casual toss of a pebble, you rain destruction on your enemies, using their own trap against them.
| Flavor = Using your greater understanding of trap mechanisms and how they are triggered, you can manipulate how a trap makes its attacks.


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
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| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|Once per round, the rogue may use a [[swift action]] to cause a trap within 30 feet of their space to trigger its Default Attack.  In addition, if the trap normally only attacks its enemies (nearly always the rogue's friends, but you can never ''really'' tell with rogues...), the rogue may force the trap to target one additional creature of the rogue's choice that is within the trap's Default Attack range. (If the trap just attacks all creatures in the area, it is resolved as normal).
| Benefit|Up to once per round, after you have performed a [[Dismantle Trap]] maneuver that exceeds the trap's Maneuver Defense by 5 or more, you can choose one square you can perceive and declare that the trap's next attack will '''''either''''' include or exclude that square in its attack. This is in addition to the siege damage you normally deal for having succeeded on the ''Dismantle Trap'' maneuver.


In addition, if the rogue wishes, they may increase the damage dealt by the trap by an amount equal to their sneak attack damage, when they trigger it in this manner.
If you choose to include the square in the trap's next attack, it must be possible for the trap to target that square (i.e. it can't be around a corner from where the trap normally targets, nor can it be far outside the range the trap is normally capable of attacking, etc.).  If you choose to exclude the square from the trap's next attack, any lingering effects that the trap's attack produces (such as a cloud-based attack) will 'fill in' that square at the start of your next turn, assuming the effects persist that long.
 
Finally, if there is no trap present in the encounter, or all traps have been defeated, the rogue may spend a [[swift action]] to declare one space on the battlefield to be trapped, inflicting their sneak attack damage to whatever creature is standing there at that time. This ability can be used once per encounter, as long as the above conditions are met (i.e. there are no non-broken traps present).  There is no to-hit roll, nor any saving throw against this damage.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Set off a trap you are aware of, that is within 30 feet of your space.
| ShortDesc|Cause a trap to include or exclude a square during its next attack, after a successful Dismantle Trap maneuver.
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Latest revision as of 18:44, 11 June 2022

Using your greater understanding of trap mechanisms and how they are triggered, you can manipulate how a trap makes its attacks.

Ability Type: Ex

Prerequisites: Rogue 6

Benefit: Up to once per round, after you have performed a Dismantle Trap maneuver that exceeds the trap's Maneuver Defense by 5 or more, you can choose one square you can perceive and declare that the trap's next attack will either include or exclude that square in its attack. This is in addition to the siege damage you normally deal for having succeeded on the Dismantle Trap maneuver.

If you choose to include the square in the trap's next attack, it must be possible for the trap to target that square (i.e. it can't be around a corner from where the trap normally targets, nor can it be far outside the range the trap is normally capable of attacking, etc.). If you choose to exclude the square from the trap's next attack, any lingering effects that the trap's attack produces (such as a cloud-based attack) will 'fill in' that square at the start of your next turn, assuming the effects persist that long.