Cunning Trigger (Talent): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Epic Path]]
[[Category:Intrepid Tier (6-10)]]
[[Category:Rogue Talents]]
{{Template:Talent
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Rogue]] page.''
* ''Go back to the [[Rogue Talents]] page.''


| Flavor = Using your greater understanding of trap mechanisms and how they are triggered, you can manipulate how a trap makes its attacks.


===Cunning Trigger===
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
'''Prerequisites''': -
| Type|Ex
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 6
}}</onlyinclude>


'''Benefit''': A rogue with this talent can use a swift action to set off any trap within 30 feet that the rogue is aware of, whether she constructed it, found it, or had it pointed out to her by others.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|Up to once per round, after you have performed a [[Dismantle Trap]] maneuver that exceeds the trap's Maneuver Defense by 5 or more, you can choose one square you can perceive and declare that the trap's next attack will '''''either''''' include or exclude that square in its attack. This is in addition to the siege damage you normally deal for having succeeded on the ''Dismantle Trap'' maneuver.


'''Special''': A rogue with the 'Clever Rogue' path may, once per day, add her Sneak Attack dice to the damage dealt by a trap triggered in this manner. Every 5 levels after 1st (e.g. at 6th, 11th, 16th, etc.), the Clever Rogue may use this one additional time per day.
If you choose to include the square in the trap's next attack, it must be possible for the trap to target that square (i.e. it can't be around a corner from where the trap normally targets, nor can it be far outside the range the trap is normally capable of attacking, etc.).  If you choose to exclude the square from the trap's next attack, any lingering effects that the trap's attack produces (such as a cloud-based attack) will 'fill in' that square at the start of your next turn, assuming the effects persist that long.
}}</onlyinclude>
 
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Cause a trap to include or exclude a square during its next attack, after a successful Dismantle Trap maneuver.
}}</onlyinclude>
 
}}

Latest revision as of 18:44, 11 June 2022

Using your greater understanding of trap mechanisms and how they are triggered, you can manipulate how a trap makes its attacks.

Ability Type: Ex

Prerequisites: Rogue 6

Benefit: Up to once per round, after you have performed a Dismantle Trap maneuver that exceeds the trap's Maneuver Defense by 5 or more, you can choose one square you can perceive and declare that the trap's next attack will either include or exclude that square in its attack. This is in addition to the siege damage you normally deal for having succeeded on the Dismantle Trap maneuver.

If you choose to include the square in the trap's next attack, it must be possible for the trap to target that square (i.e. it can't be around a corner from where the trap normally targets, nor can it be far outside the range the trap is normally capable of attacking, etc.). If you choose to exclude the square from the trap's next attack, any lingering effects that the trap's attack produces (such as a cloud-based attack) will 'fill in' that square at the start of your next turn, assuming the effects persist that long.