Cure Light Wounds (Ranger Poultice): Difference between revisions
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| Description = When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per [[caster level]] (maximum +10). Since [[Undead Traits|undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An [[undead]] creature can apply spell resistance, and can attempt a WILL save to take half damage. | | Description = When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per [[caster level]] (maximum +10). Since [[Undead Traits|undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An [[undead]] creature can apply spell resistance, and can attempt a WILL save to take half damage. | ||
::: {{Smaller|See also:  [[Cure Light Wounds ( | ::: {{Smaller|See also:  [[Cure Light Wounds (Ranger Poultice)|Cure Light]],  [[Cure Moderate Wounds (Ranger Poultice)|Cure Moderate]],  [[Cure Serious Wounds (Ranger Poultice)|Cure Serious]],  [[Cure Critical Wounds (Ranger Poultice)|Cure Critical]]}} | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 14:04, 29 March 2019
- Level: Ranger 2
- School: Conjuration (healing)
- Domain: healing 1
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: Touch
- Target or Area: one target creature, creature touched
- Duration: Instantaneous
- Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a WILL save to take half damage.
- See also: Cure Light, Cure Moderate, Cure Serious, Cure Critical