Cure Light Wounds (Ranger Poultice): Difference between revisions

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| Description = When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per [[caster level]] (maximum +10). Since [[Undead Traits|undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An [[undead]] creature can apply spell resistance, and can attempt a WILL save to take half damage.
| Description = When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per [[caster level]] (maximum +10). Since [[Undead Traits|undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An [[undead]] creature can apply spell resistance, and can attempt a WILL save to take half damage.


::: {{Smaller|See also:&ensp; [[Cure Light Wounds (Spell)|Cure Light]],&ensp; [[Cure Moderate Wounds (Spell)|Cure Moderate]],&ensp; [[Cure Serious Wounds (Spell)|Cure Serious]],&ensp; [[Cure Critical Wounds (Spell)|Cure Critical]]}}
::: {{Smaller|See also:&ensp; [[Cure Light Wounds (Ranger Poultice)|Cure Light]],&ensp; [[Cure Moderate Wounds (Ranger Poultice)|Cure Moderate]],&ensp; [[Cure Serious Wounds (Ranger Poultice)|Cure Serious]],&ensp; [[Cure Critical Wounds (Ranger Poultice)|Cure Critical]]}}


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 14:04, 29 March 2019

Level: Ranger 2
School: Conjuration (healing)
Domain: healing 1

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a WILL save to take half damage.
See also:  Cure Light,  Cure Moderate,  Cure Serious,  Cure Critical