Cure Light Wounds (Ranger Poultice): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "(Spell)" to "(Ranger Poultice)")
m (Text replacement - "::'''''Domain:'''''(.*)\n" to "")
Line 35: Line 35:
| School|[[Conjuration]]
| School|[[Conjuration]]
}}</onlyinclude> (healing)
}}</onlyinclude> (healing)
::'''''Domain:''''' [[Healing Domain|healing]] 1


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}

Revision as of 20:44, 2 April 2019

Level: Ranger 2
School: Conjuration (healing)

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a WILL save to take half damage.
See also:  Cure Light,  Cure Moderate,  Cure Serious,  Cure Critical