Cure Light Wounds (Ranger Poultice): Difference between revisions

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| Description = When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per [[caster level]] (maximum +10). Since [[Undead Traits|undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An [[undead]] creature can apply spell resistance, and can attempt a WILL save to take half damage.
| Description = This poultice is brewed from healing and restorative herbs and saps.  When the holder applies this curative balm to an injured creature, the restorative and vital powers of the poultice cures 2d8 points of damage +1 point per [[caster level]] (maximum +10) of the herbalist Ranger. Since [[Undead Traits|undead]] are the opposite of living, vital beings, this vital energy deals damage to them instead of curing their wounds. An [[undead]] creature can apply spell resistance, and can attempt a WILL save to take half damage.


::: {{Smaller|See also:&ensp; [[Cure Light Wounds (Ranger Poultice)|Cure Light]],&ensp; [[Cure Moderate Wounds (Ranger Poultice)|Cure Moderate]],&ensp; [[Cure Serious Wounds (Ranger Poultice)|Cure Serious]]}}
::: {{Smaller|See also:&ensp; [[Cure Light Wounds (Ranger Poultice)|Cure Light]],&ensp; [[Cure Moderate Wounds (Ranger Poultice)|Cure Moderate]],&ensp; [[Cure Serious Wounds (Ranger Poultice)|Cure Serious]]}}

Revision as of 21:31, 20 October 2019

Level: Ranger 2
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This poultice is brewed from healing and restorative herbs and saps. When the holder applies this curative balm to an injured creature, the restorative and vital powers of the poultice cures 2d8 points of damage +1 point per caster level (maximum +10) of the herbalist Ranger. Since undead are the opposite of living, vital beings, this vital energy deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a WILL save to take half damage.
See also:  Cure Light,  Cure Moderate,  Cure Serious