Darkness (Spell): Difference between revisions

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{{Template:Spell
Template:Spell


<!-- Spell Level -->
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
<!-- Values: Integer (spell level if castable) or leave blank (if not
available to listed class) -->
available to listed class) -->
| Alchemist =  
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Bard = 2
| Alchemist|
| Cleric = 2
}}</onlyinclude>
| Druid =  
 
| Paladin =  
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Ranger =  
| Bard|2
| Sorcerer/Wizard = 2
}}</onlyinclude>
 
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|2
}}</onlyinclude>
 
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>
 
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|2
}}</onlyinclude>
 
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>
 
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|2
}}</onlyinclude>




| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|evocation [darkness]
| School|[[Evocation]]
}}</onlyinclude>
}}</onlyinclude>




| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 standard action
| CastTime|Standard
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>




| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, M/DF (bat fur and a piece of coal)
| Components|V, M/DF
}}</onlyinclude>
}}</onlyinclude> (bat fur and a piece of coal)




| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|touch
| Range|[[touch]]
}}</onlyinclude>
}}</onlyinclude>


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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 min./level (D)
| Duration|1 min/lvl (D)
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>
}}</onlyinclude>


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
}}</onlyinclude>
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
}}</onlyinclude>
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
}}</onlyinclude>
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
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}}</onlyinclude>
}}</onlyinclude>


| Description = This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in dim light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with [[darkvision]] can see in an area of dim light or darkness without penalty. Non-magical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than'' darkness''.  
| Description = This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the [[Glossary_of_Terms#Let_There_Be_Light|illumination level]] in the area to drop one step, from bright light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in dim light. All creatures gain [[Partial Concealment]] in dim light. All creatures gain [[total concealment]] in darkness. Creatures with [[darkvision]] can see in an area of dim light or darkness without penalty. Non-magical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than ''Darkness''.  


: If ''darkness'' is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.
: If ''Darkness'' is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.


: This spell does not stack with itself. ''Darkness'' can be used to counter or dispel any light spell of equal or lower spell level.  
: This spell does not stack with itself. ''Darkness'' can be used to [[dispel]] any spell of equal or lower spell level.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
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}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}
}}

Latest revision as of 16:47, 3 May 2019

Template:Spell

| Alchemist=

| Bard=2

| Cleric=2

| Druid=

| Paladin=2

| Ranger=

| Sorcerer/Wizard=2


| School=Evocation


| CastTime=Standard


| Components=V, M/DF (bat fur and a piece of coal)


| Range=touch


| Target=object touched


| Duration=1 min/lvl (D)


| Save=none


| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=no

| Description = This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in dim light. All creatures gain Partial Concealment in dim light. All creatures gain total concealment in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Non-magical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than Darkness.

If Darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to dispel any spell of equal or lower spell level.

| ShortDesc=20-ft. radius of supernatural shadow.

| Reviewed=N }}