Dazed: Difference between revisions

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| Flavor = A dull buzzing sound drones in your ears, and the world is spinning so fast, you can't even tell if you're standing up or lying down.
| Flavor = A dull buzzing sound drones in your ears, and the world is spinning so fast, you can't even tell if you're standing up or lying down.


| Effects = If you move from your starting space during your turn, even via 5-foot step, teleport or forced movement, you are [[Splayed]] at the end of the movement.
| Effects = If you move from your starting space during your turn, even via 5-foot step, teleport, or forced movement, you are [[Splayed]] at the end of the movement.
:* Any attack you make that requires a to-hit roll automatically misses.
:* Any attack you make that requires a to-hit roll automatically misses.
:* If you make an area-of-effect attack (e.g. [[Fireball (Sorcerer/Wizard Spell)]], you may not modify the area of effect in any way, nor selectively include or exclude creatures from the area of effect (e.g. by using the [[Selective Spell (Feat)|Selective Spell]] metamagic feat).
:* If you make an area-of-effect attack (e.g. [[Fireball (Sorcerer/Wizard Spell)]], you may not modify the area of effect in any way, nor selectively include or exclude creatures from the area of effect (e.g. by using the [[Selective (Feat)|Selective]] feat, or the [[Widen Spell (Feat)|Widen Spell]] metamagic feat).


| Ended-By = The ''dazed'' condition is automatically reduced to the [[Disoriented]] condition at the end of your next turn. If you become [[Splayed]] due to movement, you remain [[Splayed]] even after ''dazed'' ends.
| Ended-By = The ''dazed'' condition is automatically reduced to the [[Disoriented]] condition at the end of your next turn.  
:* You can spend a full round action to attempt an [[Escape Artist]] check to shake off this condition entirely (instead of letting it degrade to [[Disoriented]]).  The target DC to do so is the Maneuver Defense of the creature who inflicted this status.  If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR of the effect.  If you fail the attempt, the condition still degrades to [[Disoriented]] at the end of your turn (or at the end of your next turn, if the condition was inflicted in the middle of your current turn).
:* If you become [[Splayed]] due to movement, the ''dazed'' condition immediately ends (but you are Splayed, instead).
:* You can spend a full round action to attempt an [[Escape Artist]] check to shake off this condition entirely (instead of letting it degrade to [[Disoriented]]).  The target DC to do so is the Maneuver Defense of the creature who inflicted this status.  If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR (challenge rating) of the effect.  If you fail the attempt, the condition still degrades to [[Disoriented]] at the end of your turn (or at the end of your next turn, if the condition was inflicted in the middle of your current turn).


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Latest revision as of 19:58, 14 January 2023


Condition Severity: Strong


   A dull buzzing sound drones in your ears, and the world is spinning so fast, you can't even tell if you're standing up or lying down.

Effects

  • If you move from your starting space during your turn, even via 5-foot step, teleport, or forced movement, you are Splayed at the end of the movement.
  • Any attack you make that requires a to-hit roll automatically misses.
  • If you make an area-of-effect attack (e.g. Fireball (Sorcerer/Wizard Spell), you may not modify the area of effect in any way, nor selectively include or exclude creatures from the area of effect (e.g. by using the Selective feat, or the Widen Spell metamagic feat).

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The dazed condition is automatically reduced to the Disoriented condition at the end of your next turn.
  • If you become Splayed due to movement, the dazed condition immediately ends (but you are Splayed, instead).
  • You can spend a full round action to attempt an Escape Artist check to shake off this condition entirely (instead of letting it degrade to Disoriented). The target DC to do so is the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect. If you fail the attempt, the condition still degrades to Disoriented at the end of your turn (or at the end of your next turn, if the condition was inflicted in the middle of your current turn).

Array

UnsteadyDisorientedDazed