Deadly Accuracy (Rage Power): Difference between revisions

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| Benefit = Once per round as a free action, you may increase your critical multiplier by 1 until the start of your next turn.  Note that activating this power is not an interrupt and cannot be applied to an attack roll you have already rolled.
| Benefit = Once per round as a [[free action]], you may increase your critical multiplier by 1 until the start of your next turn.  Note that activating this power is not an interrupt and cannot be applied to an attack roll you have already rolled.




| Prog1 = You gain a +1 bonus to any d20 roll made to confirm a critical hit until the start of your next turn.  This bonus applies to all such rolls, if you make more than one before the start of your next turn.
| Prog1 = You also gain a +4 bonus to any d20 roll made to confirm a critical threat before the start of your next turn.  This bonus applies to all such rolls, if you make more than one before the start of your next turn.


| Prog2 = Your critical multiplier, critical range, and all confirmation rolls increase by 2 until the start of your next turn, instead of increasing the multiplier by 1.
| Prog2 = When you activate this rage power, it also increases your critical threat range by +1 until the start of your next turn, in addition to adding +1 to the critical multiplier.


 
| Prog3 = The first time in a round that you critically hit a creature while this rage power is active, you may make an immediate bonus attack at your highest attack value against that same creature, or any other creature you can reach, after the critical hit is resolved. This bonus attack is in addition to any other bonus attack(s) you might have from effects such as [[Haste (Sorcerer/Wizard Spell)|Haste]].  Only one bonus attack can be gained from Deadly Accuracy per round that it is active, even if you critically hit more than once in the round.
| Prog3 = When you activate this rage power, you immediately add 6 bonus hit points to your current hit points. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increase your critical multiplier by 1 or more
| ShortDesc|Increase your critical multiplier by 1.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 21:15, 21 October 2020


Deadly Accuracy (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you may increase your critical multiplier by 1 until the start of your next turn. Note that activating this power is not an interrupt and cannot be applied to an attack roll you have already rolled.

Progression:

  • 11th Level: You also gain a +4 bonus to any d20 roll made to confirm a critical threat before the start of your next turn. This bonus applies to all such rolls, if you make more than one before the start of your next turn.
  • 21st Level: When you activate this rage power, it also increases your critical threat range by +1 until the start of your next turn, in addition to adding +1 to the critical multiplier.
  • 31st Level: The first time in a round that you critically hit a creature while this rage power is active, you may make an immediate bonus attack at your highest attack value against that same creature, or any other creature you can reach, after the critical hit is resolved. This bonus attack is in addition to any other bonus attack(s) you might have from effects such as Haste. Only one bonus attack can be gained from Deadly Accuracy per round that it is active, even if you critically hit more than once in the round.