Deadly Aim (Feat): Difference between revisions

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| Category=[[Category:Ranged]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]
| Category=[[Category:Ranged]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.
| Flavor= Your ambitions are too vast to be contained by traditional limitations.  Why be excellent at one thing when you could be excellent at EVERYTHING!?!


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +1
| Prerequisites|Level 1
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Bloody Assault (feat)]], [[Furious Focus (Feat)]], [[Invincible Warrior (Feat)]]
| Unlocks|  
}}</onlyinclude>
}}</onlyinclude>


| Benefit=You can choose to take a &ndash;1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
| Benefit=Upon selecting this feat, you suffer a permanent -1 penalty to all to-hit rolls, but you also only use the better of your base melee to-hit chance or base ranged to-hit chance as the basis for ''all'' of your to-hit rolls, whether melee or ranged.  If you were better at melee than ranged before this feat, you use your melee to-hits as the basis for all to-hit rolls going forward (but with a -1 penalty added in), or vice versa.
 
In effect, this lets you use the ability modifiers of your best to-hit style (ranged or melee) for your class, for both types of attacks, instead of performing each calculation separately.
 
This feat applies to all to-hit rolls you make, including ray attacks. This allows wizards to have a genuine hope of smacking bad guys with their staff when they make an attack of opportunity (for example).
 
The -1 penalty inflicted by this feat cannot be removed or mitigated, even by feats that seemingly remove to-hit penalties (such as the [[Furious Focus (Feat)]]).  You must find other ways to bolster your to-hits to make up for this shortfall.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Trade ranged attack bonus for damage
| ShortDesc|You are equally adroit with both melee and ranged attacks.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 18:33, 30 July 2022


Your ambitions are too vast to be contained by traditional limitations. Why be excellent at one thing when you could be excellent at EVERYTHING!?!

Prerequisites: Level 1

Benefit: Upon selecting this feat, you suffer a permanent -1 penalty to all to-hit rolls, but you also only use the better of your base melee to-hit chance or base ranged to-hit chance as the basis for all of your to-hit rolls, whether melee or ranged. If you were better at melee than ranged before this feat, you use your melee to-hits as the basis for all to-hit rolls going forward (but with a -1 penalty added in), or vice versa.

In effect, this lets you use the ability modifiers of your best to-hit style (ranged or melee) for your class, for both types of attacks, instead of performing each calculation separately.

This feat applies to all to-hit rolls you make, including ray attacks. This allows wizards to have a genuine hope of smacking bad guys with their staff when they make an attack of opportunity (for example).

The -1 penalty inflicted by this feat cannot be removed or mitigated, even by feats that seemingly remove to-hit penalties (such as the Furious Focus (Feat)). You must find other ways to bolster your to-hits to make up for this shortfall.