Deadly Cocktail (Talent): Difference between revisions

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{{Template:Rogue Talents}}
[[Category:Undaunted Tier (16-20)]]
{{Template:Talent


=== Deadly Cocktail (Su) ===
| Flavor = The herbalist said you shouldn't mix these, but it seems fine. I'm sure it'll be fine. Yep.
'''Prerequisites''': Advanced Talents


'''Benefit''': A rogue with this talent can apply two doses of poison to a weapon at once. These can be separate poisons, in which case they both affect the target individually, or two doses of the same toxin, in which case the poisons' frequency is extended by 50% and the save DC increases by +2. This talent is an exception to the rule that injury poisons can only be delivered one dose at a time.
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Ex
}}</onlyinclude>
 
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 16, [[Poison Use (Talent)]]
}}</onlyinclude>
 
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|A rogue with this talent can apply two doses of poison to a weapon at once. These can be separate poisons, in which case they are both resolved against the target individually, or two doses of the same toxin, in which case the poison's save DC increases by +3. This talent is an exception to the rule that injury poisons can only be delivered one dose at a time.
}}</onlyinclude>
 
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Apply two doses of poison to a weapon
}}</onlyinclude>
 
}}

Latest revision as of 19:45, 23 April 2020

The herbalist said you shouldn't mix these, but it seems fine. I'm sure it'll be fine. Yep.

Ability Type: Ex

Prerequisites: Rogue 16, Poison Use (Talent)

Benefit: A rogue with this talent can apply two doses of poison to a weapon at once. These can be separate poisons, in which case they are both resolved against the target individually, or two doses of the same toxin, in which case the poison's save DC increases by +3. This talent is an exception to the rule that injury poisons can only be delivered one dose at a time.