Death from Above (Feat): Difference between revisions

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| Benefit=Whenever you [[Types_of_Actions#Charge|charge]] an opponent from higher ground, or from above (such as while flying), you gain a +3 bonus to attack rolls for charging and being on higher ground.
| Benefit=Whenever you [[Types_of_Actions#Charge|charge]] an opponent from higher ground, or from above (such as while flying), you gain a +3 bonus to attack rolls for charging and being on higher ground.


'''Special''': Death from Above may be used to perform a charge attack with a [[Acrobatics#Jumping_and_Falling|Jump]] check as your charge movement, as long as your Jump reaches a height of at least five feet. (Attaining 5 feet of height requires either a long jump of twenty feet or more, or a high jump of 5 feet or more.)
'''Special''': You may attempt an [[Acrobatics]] check to jump during your charge movement, and, as long as your Jump reaches a height of at least five feet, you gain the bonus from Death from Above. (Attaining 5 feet of height requires either a long jump of at least twenty feet, or a high jump of at least 5 feet.)


'''Normal:''' Charging does not provide a bonus to attack rolls.
'''Normal:''' Charging does not provide a bonus to attack rolls.

Revision as of 19:47, 8 April 2016


You allow gravity to add extra force to your charges.

Prerequisites: BAB +1, Acrobatics 1 rank

Benefit: Whenever you charge an opponent from higher ground, or from above (such as while flying), you gain a +3 bonus to attack rolls for charging and being on higher ground.

Special: You may attempt an Acrobatics check to jump during your charge movement, and, as long as your Jump reaches a height of at least five feet, you gain the bonus from Death from Above. (Attaining 5 feet of height requires either a long jump of at least twenty feet, or a high jump of at least 5 feet.)

Normal: Charging does not provide a bonus to attack rolls.