Deathjump Spider: Difference between revisions

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Revision as of 17:45, 16 March 2017

Deathjump Spider (CR 4)

Neutral - Medium - Vermin
Lore: Know (Nature)
8 23
Basic DC Full DC
Initiative
Initiative Icon 2.png
7
Perception:
17 +7
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
20
Man Def
Shield Icon 3.png
19
Monster Health
61 30 6
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +2
Refl: +7
Will: +2

Strong Against:

Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+7
Sword Icon 3.png
Man Off
+7
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Bite +7 (1d8+3/19-20 x2)
    as undefined damage type
    plus Poisonous Bite

Full Attack (Melee):

  • 3x Bite +7 (1d8+3/19-20 x2)
    as undefined damage type
    plus Poisonous Bite

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

17
STR
18
DEX
15
CON
1
INT
14
WIS
8
CHA

Skills:

Languages:

Feats:

Special Abilities

Poisonous Bite (Ex)

Any time the spider makes a bite attack, the victim must make a Fortitude save, DC , or they gain Bleed 3 and the Torpid condition. They may make a new save at the end of each of their turns, and if successful, the Torpid condition ends, though the Bleed continues until treated.

Prodigious Leap (Su)

Once per encounter, as a move action, the spider may move 50 feet without provoking attacks of opportunity. This movement is treated exactly like a 5-foot step, except much further.

Death From Above (Su)

Once per encounter, as a standard action, the deathjump spider leaps at its prey and attacks with a poisonous bite. This leap can be up to 30 feet in length, and does not provoke attacks of opportunity. On a hit, Death from Above does the normal Bite damage listed above, including the poison. If the target is flat-footed, Death from Above also does of precision damage and knocks the target Prone. A Reflex save, DC , can be made to avoid the Prone condition.

Soft Fall (Ex)

Deathjump Spiders ignore the first 30 feet of all falls for calculating falling damage. This allows them to use Death From Above from directly above their prey with no penalties.

Deathjump Spider

Monstrous spiders are among the most spine-chilling foes you can encounter in a dark, horrible place, and among them, the Deathjump Spider holds a special place as a truly frightening thing to bump into. Their extremely high Stealth skill and ability to attack and retreat with incredible speed makes these terrors frightening far beyond their considerable abilities.

Combat Tactics

Deathjump Spiders are quite simple. They hide with their very good Stealth skill and as soon as they sense creatures with their Tremorsense, they attack with Death From Above. If they gain surprise they will concentrate on their prone victim. If they are taking damage and few of their victims are prone, they will use Prodigious Leap to disengage and then withdraw.

Out of Combat

Rewards

XP: 1,200

Treasure: Sellable Goods worth 1,188 gp.

Weight: 40 lbs.     Volume: 1.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)