Deathjump Spider

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Deathjump Spider (CR 4)

Monstrous spiders are among the most spine-chilling foes you can encounter in a dark, horrible place, and among them, the Deathjump Spider holds a special place as a truly frightening thing to bump into. Their extremely high Stealth skill and ability to attack and retreat with incredible speed makes these terrors frightening far beyond their considerable abilities.


GENERAL

CR 4 Hit Dice 5

XP 1,200

N Medium Vermin

Init +2; Senses tremorsense 30ft, Perception +6


DEFENSE

AC 20, touch 13, flat-footed 17 (+4 armor, +3 dex, +3 natural, +0 deflection)

hp 50

Fort +3, Ref +7, Will +3

Special Defenses Soft Fall


OFFENSE

Speed 30 ft., Climb 30ft., see also Death from Above and Prodigious Leap

Single Melee Bite +8 (1d8+4/x2) plus Poisonous Bite

Full Melee 2x Bite +8 (1d8+4/x2) plus Poisonous Bite

Ranged -, but see Death from Above

Special Attacks Death from Above, Poisonous Bite

Action Points 0


STATISTICS

Str 17, Dex 18, Con 15, Int 1, Wis 14, Cha 8

Base Atk +4; CMB +7; CMD 18

Feats -

Skills Athletics +10(+20 when jumping), Stealth +11

Languages -


SPECIAL ABILITIES

Poisonous Bite (Ex)

Any time the spider makes a bite attack, the victim must make a Fortitude save, DC 13, or they gain Bleed 3 and the Torpid condition. They may make a new save at the end of each of their turns, and if successful, the Torpid condition ends, though the Bleed continues until treated.


Death From Above (Su)

Once per encounter, as a standard action, the deathjump spider leaps at its prey and attacks with a poisonous bite. This leap can be up to 30 feet in length, and does not provoke attacks of opportunity. On a hit, Death from Above does the normal Bite damage listed above, including the poison. If the target is flat-footed, Death from Above also does 2d6 of bonus precision damage and knocks the target Prone. A Reflex save, DC 13, can be made to avoid the Prone condition.


Prodigious Leap (Su)

Once per encounter, as a move action, the spider may move 50 feet without provoking attacks of opportunity. This movement is treated exactly like a 5-foot step, except much further.


Soft Fall (Ex)

Deathjump Spiders ignore the first 30 feet of all falls for calculating falling damage. This allows them to use Death From Above from directly above their prey with no penalties.


TREASURE

Sell value of approximately 1,125 gp


COMBAT TACTICS

Deathjump Spiders are quite simple. They hide with their very good Stealth skill and as soon as they sense creatures with their tremorsense, they attack with Death From Above. If they gain surprise they will concentrate on their prone victim. If they are taking damage and few of their victims are prone, they will use Prodigious Leap to disengage and then withdraw.